Good article. [https://www.gameinformer.com/feature/2019/12/03/the-first-25-years]
I especially thought the comments on PS3?s Cell chip were interesting. Imagine if it didn?t have the memory bottlenecks and a half-assed GPU, or the fact that coding for it was downright impractical for games [https://gbatemp.net/entry/this-is-how-capable-the-ps3s-cell-processor-really-was.15844/]. Ha, I guess Sony was right when they said nobody would ever use 100% of its power.
Even as it was, Killzone 2 & 3 [https://www.eurogamer.net/articles/digitalfoundry-2019-retro-killzone-2-a-ps3-tech-showcase]were still more impressive than Killzone: Shadowfall as far as physics, animations, audio fidelity and overall busy looking effects, and the dynamic object traversal [https://www.eurogamer.net/articles/digitalfoundry-among-friends-how-naughty-dog-built-uncharted-2]from Uncharted 2 and 3 were beyond anything done in Uncharted 4 from a gameplay physics standpoint. A Slideshow [https://www.slideshare.net/mobile/naughty_dog/multiprocessor-game-loops-lessons-from-uncharted-2-among-thieves] details how they did it.
Another would be the Titans from God of War 3. [https://m.youtube.com/watch?v=X9AVP2aqtFw] Walking around on roughly 2,000ft tall character models is still the most technically ambitious and impressive thing the God of War series has displayed, especially for its time.
In comparison the PS4 basically has a toaster CPU, but is compensated for by GPU-Compute. As a big fan of these developers and the games they make I?m hoping the PS5 will have more comprehensively robust specs that allow them to be even more technically ambitious, along with the benefits of being much easier to develop for.
I especially thought the comments on PS3?s Cell chip were interesting. Imagine if it didn?t have the memory bottlenecks and a half-assed GPU, or the fact that coding for it was downright impractical for games [https://gbatemp.net/entry/this-is-how-capable-the-ps3s-cell-processor-really-was.15844/]. Ha, I guess Sony was right when they said nobody would ever use 100% of its power.
Even as it was, Killzone 2 & 3 [https://www.eurogamer.net/articles/digitalfoundry-2019-retro-killzone-2-a-ps3-tech-showcase]were still more impressive than Killzone: Shadowfall as far as physics, animations, audio fidelity and overall busy looking effects, and the dynamic object traversal [https://www.eurogamer.net/articles/digitalfoundry-among-friends-how-naughty-dog-built-uncharted-2]from Uncharted 2 and 3 were beyond anything done in Uncharted 4 from a gameplay physics standpoint. A Slideshow [https://www.slideshare.net/mobile/naughty_dog/multiprocessor-game-loops-lessons-from-uncharted-2-among-thieves] details how they did it.
Another would be the Titans from God of War 3. [https://m.youtube.com/watch?v=X9AVP2aqtFw] Walking around on roughly 2,000ft tall character models is still the most technically ambitious and impressive thing the God of War series has displayed, especially for its time.
In comparison the PS4 basically has a toaster CPU, but is compensated for by GPU-Compute. As a big fan of these developers and the games they make I?m hoping the PS5 will have more comprehensively robust specs that allow them to be even more technically ambitious, along with the benefits of being much easier to develop for.