Playtesters needed!

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Kinguendo

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Apr 10, 2009
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Okay, well... The sound cut out straight away, there is a slight cursor alignment problem, I wasnt aware of what I was supposed to be doing but other than that.
 

Lazy Kitty

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May 1, 2009
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I'll try it, downloading...

EDIT: OK, it's downloaded.
EDIT: It crashes when I click on the woman...
 

BolognaBaloney

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Mar 17, 2009
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cridia said:
BolognaBaloney said:
It's a bit confusing, the sound is absent, and experiences frequent crashes.
Might I ask, what is the goal of the game?
I am sorry, I should have been clear about that in the first place.

I have updated the opening post with the goal of the game, and the means to control it. Since we have not had time to implement something like a tutorial, I should have explained this in the first place...
Well like I said, the game show's a lot of potential, but it needs a bit of refining.
 

Banter

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Apr 1, 2009
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Point 1. Not a virus.


Ok, a few things I'd like to say. Mainly I had no idea what I was doing or why.

The control idea could be good for immersion if used correctly, I think that's what you're going for. It reminded me vaguely of Fahrenheit (Indigo Prophecy in USA). However it there are a few things holding it back.
The mouse pointer colour is often too difficult to see is major, and I don't understand what's going on.
What I understood is that I would hold the mouse button with the cursor over an action that has a speech bubble next to it that corresponds to one of the bubbles on the right hand side, and I have to get one of them to the bottom of the screen. But why?

Basically telling people what things mean, I read your questionnaire but I don't like it as you seem to know and accept that people have no idea what they're doing, but that's not a good thing. I'm going on the assumption that you're aiming for immersion, and nothing is immersive when you come across the question 'what am I doing?'
People need to know their goal, who/what they are and what they're doing, as well as why. But not just told 'this is what you're doing' etc, they have to feel involved.


Also the program is unstable, it crashed after a few minutes every time I opened it.


I feel like there's something golden lurking inside your mind's eye, but we can't see it and need more of an explanation before we can actually supply any useful help.


EDIT: while I was writing this you added a few things, so not all of this post is relevant any more.

I don't like the fact that you have to press the option you're trying to make (microphone for example) several times. It felt a bit too sluggish.
If you perhaps made it you only press once or the option and the conversation goes faster, like an actual conversation.

This is my opinion though, take it as you wish or discard it.
 

Lazy Kitty

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May 1, 2009
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It needs more work, sound and subtitles. Also I don't like not being able to control my own character (From the questionnaire I suppose that was the purpose.), otherwise I'm better off watching a movie.
 

blood77

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Apr 23, 2008
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I am having problems running it, will give it a another try after I mess with a few settings on my computer.
 

Gerazzi

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Feb 18, 2009
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It must be either really good or really terrible because my computer won't run it at all.
I'm using Vista, and I've tried compatibility mode.
 

cridia

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Aug 2, 2009
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Banter said:
Point 1. Not a virus.


Ok, a few things I'd like to say. Mainly I had no idea what I was doing or why.

The control idea could be good for immersion if used correctly, I think that's what you're going for. It reminded me vaguely of Fahrenheit (Indigo Prophecy in USA). However it there are a few things holding it back.
The mouse pointer colour is often too difficult to see is major, and I don't understand what's going on.
What I understood is that I would hold the mouse button with the cursor over an action that has a speech bubble next to it that corresponds to one of the bubbles on the right hand side, and I have to get one of them to the bottom of the screen. But why?

Basically telling people what things mean, I read your questionnaire but I don't like it as you seem to know and accept that people have no idea what they're doing, but that's not a good thing. I'm going on the assumption that you're aiming for immersion, and nothing is immersive when you come across the question 'what am I doing?'
People need to know their goal, who/what they are and what they're doing, as well as why. But not just told 'this is what you're doing' etc, they have to feel involved.


Also the program is unstable, it crashed after a few minutes every time I opened it.


I feel like there's something golden lurking inside your mind's eye, but we can't see it and need more of an explanation before we can actually supply any useful help.


EDIT: while I was writing this you added a few things, so not all of this post is relevant any more.

I don't like the fact that you have to press the option you're trying to make (microphone for example) several times. It felt a bit too sluggish.
If you perhaps made it you only press once or the option and the conversation goes faster, like an actual conversation.

This is my opinion though, take it as you wish or discard it.
I am sorry, I was indeed too late with writing down the controls and the goal for the game. Should have done that from the beginning.

As for the questionnaire; it was to see whether our design decisions had the intended effects. With all of the questions we were checking to see whether their use was clear, without any tutorial.
 

Mackinator

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Apr 21, 2009
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I am going to test for you! Yay me...

DrunkWithPower said:
Daveman said:
erm, I'm not sure if this is advertising and therefore in need of reporting... I'm interested but not sure if I trust you...
Agreed....
Both of you it is no profit, and is for a project, how can it be advertising.
 

EscapeGoat_v1legacy

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Aug 20, 2008
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Daveman said:
erm, I'm not sure if this is advertising and therefore in need of reporting... I'm interested but not sure if I trust you...
Perhaps asking for playtesters should be an acceptable form of advertising on a gaming-related site? It might make sense, but that's up to the mods really.

Still, I'm up for this, and I'll give it a shot.
 

cridia

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Aug 2, 2009
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Revelo said:
Since this seems to be blatant advertising and considering that I clicked on this link and it appears to be utterly broken. I am just going to click report and move on, sorry. =( Judging by the fact that you missed one tons of details in your original post and then corrected it, perhaps you should make a more complete version of this game before you start alpha or beta testing it. It sounds like you have missed out tons of details, the goal is to make people want to play it more.

Also, if what I am reading above is right, why have you taken too long to implement some of this stuff which would make this bearable? You said lack of time but why haven't you made the time?
What do you mean by the link is broken? I tested it and it still works. Maybe the school server went down for a couple of minutes; that tends to happen more than once.

The reason why I am putting out this version is to get it playtested, so we can get out mistakes early in the proces, as compared to a later state where we do not have the time for a lot of changes anymore. On top of that, we had some hickups during the project, which is why it took a long time to get this finished.
 

j0z

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Apr 23, 2009
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I'll try this as soon as I get off my PS3 and on my PC. It is rather hard to run windows programs on the PS3. :)
 

j0z

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Apr 23, 2009
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Okay, I'm back with my results.
I finally figured out that I was supposed to be communicating with the lady. I do that by clicking the little hand things arranged around my screen. Doing so, I move the little speech bubbles to the bottom of the screen. But when I get them to the bottom,they seem to go straight back to the top. What am I supposed to do? Is there an end, if I keep randomly clicking on the speech bubbles. I would have really appreciated some kind of instructions beyond "click the little speech bubbles to make your avatar gesture wildly".
Some kind of audio would be very nice, even if it is placeholder audio. I just need some kind of feedback. Because the bunch of floating icons on the right side of the screen that looks and acts a lot like one of those newton thermometers (I think that is what they are called) just doesn't tell me a lot. Or it might, but because of me not knowing what it means, I cannot tell.
Did your group make the models? they were quite good actually, considering. Although that woman did have a bad case of jaw-dropitis.
Also, why is the menu/button hierarchy the label on all the buttons, e.i. "Worldmenu/quit"
Also, the clickable area on the pause menu buttons are off. I have to click the bottom edge of the "quit" button or else it doesn't work.
It also crashed on me once when I was playing, although I cannot be sure of the exact cause.
It also crashed every time I went to quit. "This program has stopped responding"
But I am on Vista (32bit). But you should make games compatible with Vista.