Does anyone know how to playtest an RPG for balance? Is there a system? What do you look out for?
For reference sake, I'm working on an old-school pen-and-paper RPG called 'Fallen' which takes place in a post-apocalyptic wasteland.
Think Mad Max and Judge Dredd, and you're along the right lines.
Thanks for any help
For reference sake, I'm working on an old-school pen-and-paper RPG called 'Fallen' which takes place in a post-apocalyptic wasteland.
Think Mad Max and Judge Dredd, and you're along the right lines.
Thanks for any help