Please Stop Bitching About Motion Controls

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Nieroshai

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Aug 20, 2009
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rockyoumonkeys said:
Okay, I know maybe you're just disagreeing with me, but you're coming off like you're saying I'm wrong.
Um... what?

Yes, I do disagree. I wouldn't disagree if I didn't think you were wrong. But that's an opinion with no animosity attached to it whatsoever. I've played lots of games for the Wii, some excellent on controls and some terrible, and those problems are the designers' fault, on the game end. Metroid Prime Corruption controlled better than the rest of the series for example, and I LIKED the ability to genuinely aim as I please and the added interactivity of the shake controls in RE4. I can see that not everyone would, everyone has their own distinct favorite anything. Like how I don't like the taste of cherries. That's not to say cherries are bad, I just do not like them. What I'm saying is that it can be and has been done right on some games, not that it always is. Not trying to sound hostile at all, just that my experiences lead me to disagree with you. That's all.
 

Alakaizer

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Aug 1, 2008
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Celtic_Kerr said:
Alakaizer said:
I'm just sick of hearing about how so many people think motion controls are shit and blaming the Wii, especially when it was Sony that really started it off. Have we all forgotten Dance Dance Revolution? Or the EyeToy? DDR was huge, and the EyeToy failed horribly, which doesn't look good for Kinect, because it's the same damn peripheral. It's not the controls that are the problem, it's how they're used, and for the most part, it's only first party titles that have the best support and ideas for them. The best way to handle these things is not to treat the waggling as a separate control device, but just another button on the controller. Look at the Wii version of Twilight Princess. I've heard it's not quite as strong as the GameCube version(I don't know, I've only played the Wii version), but it stands up very well because it wasn't focused heavily on movement. No More Heroes did it pretty well too.

My point is, it's not the motion controls themselves that are the problem, it's how the developers use them.

And for any of you who are saying these kinds of things because Yahtzee does, grow a spine and learn to form your own damn opinion. The guy's hilarious, but not some form of a god.
Go to the ENN page. Look at the video "Room to grow" Paul Saunders make a great point of the main failure of the kinect: The room needed for it to function. For the best setting, one player must stand 6 feet away from the TV. Add another 3-4 feet for couch and room to move, plus another foot or two for the TV in back of the Kinect. You're already looking at a 12 foot long living room, without coffee tables moved out fo the way. Want to play multiplayer? If you have two people in the room, you need to move 2 more feet back. I don't know of mnay people who have 14 feet for just the length of their living room. Arm span is approximately 5 1/2 feet, so for two people that's 11 feet, plus a few feet on each side for moving around.

I live in an apartment. All my friends live in apartments. Even at home I didn't have that kinda room. Yes, I realize this is "Recommended" by I don't want my gaming experiance to suffer because "I wasn't standing far enough from the TV".
I watched it yesterday when I got up. I was simply asking people to stop bitching about motion controls in general. I fully expect the Kinect to fail, and personally will not be playing anything with it as the time I tried to play something on the EyeToy, it failed horribly because I was too tall.