I'd like to start by excluding the topic comment to all people who straight just prefer Linear storylines. If you honestly just rather having a straight story line then a choice one then I have no beef with you.
No the people I am talking about are the people using the "I hate how rigid the system is" followed up with the oh so stupid "Its just to force you to play it twice"
Why this is maddening is simply because you can't fix the former without making the latter worse.
The game becomes less rigid, now instead of two different endings you now have three, or four, or nine. The more rigid the game the less endings you can earn. That's how the system works.
The choices are also rigid for a damn reason. The more grey area you place into the game the less likely the way you feel about a choice will reflect how the developer feels about the choice. Lets make an example.
Your buddy Jimmy has committed manslaughter scared he comes to you for help. You can either convince him to turn himself in or help him get away. Which is the good choice?
My personal opinion would be to convince him to turn himself in. Show repentance and likely since it was manslaughter a light sentence will be placed on him as well the risk of suspicion of it being homicide will likely go away. When he gets out he won't have to live with the fear of always looking over his shoulder because the suspicion of manslaughter has been bumped up to first degree murder.
But what if you don't feel that way? What if you disagree with me? Well I'm the developer so it doesn't matter if you think getting your friend the hell out of town is the good choice i disagree. I think its the wrong choice, so now your being punished because we don't think the same.
I'm not saying choices like that shouldn't exist or that i am against them. Merely that these people crying for less rigidness will be facing things like that and will very well end up complaining about it as well. So developers usually won't bother. Proof of this? The sheriff quests in Fallout 2. In one town originally helping the sheriff plunged the town into a police state while helping the crooks would make the town prosper. This was scrapped because they felt the average player would get upset because it wasn't what they expected so they opted for a Shreiff=good Crooks=bad so as not to confuse players.
Rarely is saving orphans seen as evil and rarely is stepping on kittens seen as good. I'm sure someone out there thinks stepping on kittens is good (there is a fetish based around it afterall....) but its hard for the average person to earnestly defend killing baby animals without realizing they sound like an idiot.
What irks me the most is when people say "Forces you to play it again". Forces you? Really? Except for MMO's i don't see why they would give a shit if you play it for more then an hour after you put your money on the counter if no other reason then the developers wanting you to enjoy it. Just to be sure i checked all my my PS3 games. Funny thing, none of them have "Apx. Hours of game time." I special checked both my Bioshocks, infamous and Fallout 3 since they use morale system and yet not a mention of total game hours. I don't hear them in the ads on tv either. Your not FORCED to play anything again. If you want to earn the endings then playing the game again shouldn't be an issue. If you feel you deserve both endings its called youtube.
Thank you for reading my little rant. Once again those of you who just prefer Linear stories this has nothing to do with you. To each there own. To those who hate morale systems PLEASE come up with more logical flaws then "Morale choices shouldn't be rigid and should have no effect on the game so i don't "have" to play it twice" Seriously. Stop. If not for me then the children.
No the people I am talking about are the people using the "I hate how rigid the system is" followed up with the oh so stupid "Its just to force you to play it twice"
Why this is maddening is simply because you can't fix the former without making the latter worse.
The game becomes less rigid, now instead of two different endings you now have three, or four, or nine. The more rigid the game the less endings you can earn. That's how the system works.
The choices are also rigid for a damn reason. The more grey area you place into the game the less likely the way you feel about a choice will reflect how the developer feels about the choice. Lets make an example.
Your buddy Jimmy has committed manslaughter scared he comes to you for help. You can either convince him to turn himself in or help him get away. Which is the good choice?
My personal opinion would be to convince him to turn himself in. Show repentance and likely since it was manslaughter a light sentence will be placed on him as well the risk of suspicion of it being homicide will likely go away. When he gets out he won't have to live with the fear of always looking over his shoulder because the suspicion of manslaughter has been bumped up to first degree murder.
But what if you don't feel that way? What if you disagree with me? Well I'm the developer so it doesn't matter if you think getting your friend the hell out of town is the good choice i disagree. I think its the wrong choice, so now your being punished because we don't think the same.
I'm not saying choices like that shouldn't exist or that i am against them. Merely that these people crying for less rigidness will be facing things like that and will very well end up complaining about it as well. So developers usually won't bother. Proof of this? The sheriff quests in Fallout 2. In one town originally helping the sheriff plunged the town into a police state while helping the crooks would make the town prosper. This was scrapped because they felt the average player would get upset because it wasn't what they expected so they opted for a Shreiff=good Crooks=bad so as not to confuse players.
Rarely is saving orphans seen as evil and rarely is stepping on kittens seen as good. I'm sure someone out there thinks stepping on kittens is good (there is a fetish based around it afterall....) but its hard for the average person to earnestly defend killing baby animals without realizing they sound like an idiot.
What irks me the most is when people say "Forces you to play it again". Forces you? Really? Except for MMO's i don't see why they would give a shit if you play it for more then an hour after you put your money on the counter if no other reason then the developers wanting you to enjoy it. Just to be sure i checked all my my PS3 games. Funny thing, none of them have "Apx. Hours of game time." I special checked both my Bioshocks, infamous and Fallout 3 since they use morale system and yet not a mention of total game hours. I don't hear them in the ads on tv either. Your not FORCED to play anything again. If you want to earn the endings then playing the game again shouldn't be an issue. If you feel you deserve both endings its called youtube.
Thank you for reading my little rant. Once again those of you who just prefer Linear stories this has nothing to do with you. To each there own. To those who hate morale systems PLEASE come up with more logical flaws then "Morale choices shouldn't be rigid and should have no effect on the game so i don't "have" to play it twice" Seriously. Stop. If not for me then the children.