Pleasing everyone.

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Glover09

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Jun 19, 2009
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I feel I should already know this, but after the last week or two of some personal non-gaming interest, then looking at some gaming interest, I have but one question.

Is there any way in Heaven, Hell, or beyond that anything/anyone/any action can please everyone?

I ask as I sure as hell can't think of one. ME2? No. MW2? No. Skyrim? Nope. Minecraft? Close but still no. The only action I can think of is free stuff, but now-a-days something has had to go horribly wrong for anyone to give away anything. I'm out of ideas.
 

Smolderin

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Feb 5, 2012
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No...there is no way you can please everyone, cause everyone has different tastes and opinions.
 

Sixcess

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Feb 27, 2010
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No you can't, but try convincing the AAA gaming industry of that, because by god they're trying.

So we get multi-player with everything, ultra-linear level design, hand holding to an extent that developers seem absolutely terrified that a player - any player - will ever find themselves unsure of what they have to do next, and quick time events for everything - because "press X to do something awesome" is much easier to do, and to design, than "think about what you can do within the confines of the game controls and level design and then do something awesome with what you have available to you."

I'm not saying we should revert back to the 90s - I'm sometimes a bit shocked when I play them now at how unforgiving 90s classics like Deus Ex and Half Life can be - but it does seem the pendulum has swung too far in the opposite direction, and I think a lot of that is in the name of greater accessibility - because whilst your Mom may indeed hate Dead Space, EA will sell more copies if she can play it.
 

janjotat

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Jan 22, 2012
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Its completely hopeless en-devour, yet people and devs still try. Games that know what audience they are after end up being the best.
 

TheSteeleStrap

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May 7, 2008
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No, especially in the case of sequels. It's either "I don't like it because it's different" or "I don't like it because it's exactly the same."
 

ThriKreen

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May 26, 2006
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Nope, hence better to go the route of EVE where instead of dealing with fickle player base in the millions, they have a dedicated core of ~400k players.
 

Full

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Sep 3, 2012
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Yes, I believe so. It's called "civilian homogeneity gas". All you have to do is leak it through the city/town vent system. Just wear a mask down there, it's gross.

But yeah no, you can't. Others have explained why. However, that also means you can't displease everyone either. There will for sure be somebody out there who likes what you make, just as there will be somebody who dislikes it.
 

OneOfTheMichael's

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Jul 26, 2010
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Telepathically hacking into the minds of everyone and downloading what ever pleases them.
That would work......I think.
Also I found ways in fallout new vegas to please everyone because I've beat the game so many times.
 

daveman247

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Jan 20, 2012
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The only way would be to have a game that changes itself to your preferences or lets you change them. All of them or most. Only a few RPG games (EG, fallout baldurs gate etc.) have tried. I know this is impossible but still :p I suppose you could throw PC mods into that too to an extent.


And as others have said. Too many games these days ending up as a jack of all trades, master of none.
 

Beautiful End

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Feb 15, 2011
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Nope. :D

And it's not just videogames. There's no way to please everyone in any genre. You might get close, but there's always gonna be someone who might be "It's good...but this and that".

So yeah. No.
 

Kirov Reporting

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Jan 12, 2013
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No, as all others have said, it can't be done.

If the game came with a free bar of gold in the box, people would complain that it made it too heavy.

There's no such thing as the struggle for perfection, instead there's simply the struggle to make the pinnacle of what your audience/niche will enjoy, will see fit to part with the money for, and be satisfied with.

And that's the way I likes it!

Kirov Reporting.
 

StupidNincompoop

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Oct 27, 2012
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Yeah it would be, but it'd be so difficult and time consuming to please everybody that you'd have to spend so much time working on the game that it probably wouldn't be worth it in the end.

I'm talking about having different endings, thousands of different paths you can take, many different levels of difficulty to suit everybody, colour blind/subtitles/perfect PC port/ perfect controls etc.

No developer has yet pleased everybody (well, i haven't seen any complaints before about some classics, but let's just say there are complaints about them), because it would be in development for so long that it wouldn't have been worth it in the end to have made the game.