Plot/Narrative Devices and Techniques!

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Brett Alex

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With all the threads about oil prices, war, economic problems and general pessimism* I thought everyone might need some cheering up. So, for my first thread on the site, I would make a spot to for everyone and their dogs** to discuss something I love. Plot/Narrative Devices and Techniques. It's a lighthearted little idea and it may flop, but feel free to contribute.

*His first name is George, he was recently promoted from Colonel and he commands the army of doubt.
**Doggy-keyboards will not be supplied. Owners must clean up after their pets
Everyone said:
But Shanksy, what is a Plot/Narrative Device and Technique?
Glad you asked.
"A plot device is an element introduced into a story solely to advance or resolve the plot of the story. In the hands of a skilled writer, the reader or viewer will not notice that the device is a construction of the author; it will seem to follow naturally from the setting or characters in the story. A poorly-written story, on the other hand, may have such awkward or contrived plot devices that the reader has serious trouble maintaining suspension of disbelief."

Rest of the Article found here. [http://en.wikipedia.org/wiki/Plot_device]

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Three specific examples I can think of right now:
1. In The Empire Strikes Back, Darth Vader reveals he is Luke's father. Thats an example of one done quiet well, its not too obvious. Now its a semi-cliff hanger and gives Luke added motivation to return with vengeance in the the sequel.

2. In the entire Harry Potter series whenever Harry needed to know about anything, he could just ask Hermione to go to the school library and look it up.

3. The numerous numerous comfortably sized air vents in the Half-Life series that are always conveniently close to locked doors you would have no other way of getting past.
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My personal favorite is in any action type story when the main character(s) finds evidence from a 'previous expedition'. Sometimes its a diary containing details of an experiment that is going steadily wrong, sometimes its a video-log that documents a now derelict spaceship's journey, whatever it is, after the heroes have finished reading it, the monster that was described in it suddenly comes for them. The best example of this is in the first Halo in the level Guilty Spark. After traveling through an abandoned complex looking for Captain Keyes, the Master Chief finds a helmet video recording of the Keyes and his team being ambushed by the Flood. He is then promptly ambushed himself. In my eyes, any story that can do this suddenly becomes awesome.

Basically, its something that drives the plot and keeps the protagonists from getting bored.
Examples to get you thinking:
-clones
-evil twins
-amnesia
-time travel
-magic items that seem useless until a certain situation
-characters suddenly gaining skills they've never mentioned before
-evil overlords revealing the source of their power to the plucky heroes
-a magic item hidden in 4 different parts of the world
-Robots gaining human feelings


So, what plot devices do you like? Where are they from? What plot devices do you dislike? And why?
 

Dommyboy

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Deja Vu can be entertaining as long as there's a small reason for it occurring and that it actually leads somewhere.
 

The Wooster

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I personally find it amazing when a game can tell you a story with it's level design alone. Half life is probably the best example of this. In one of the route Kanal sections there's a small outpost near a gate. It has a little table, some books, some bedding, a bike (in the middle of a dried out canal no less). The space just had a very lived in feel. It also has, quite saddly, one headcrab zombie. That was one of the defining moments of the game for me.
 

poleboy

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Amnesia can be one of the best or the worst, depending on how well it is used.
 

Frybird

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I really like the general "plottwist" that results from seeing the game/movie only from the eyes of a protagonist who

a) Is unaware of the greater things going on around him
b) Is unaware of something that he or his companions are
c) Is unaware of reality because he's batshit crazy (look up Fight Club or Marebito)

Can backfire though ("The Village")
 

Brett Alex

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The_root_of_all_evil post=18.71727.734995 said:
My personal hatred stems from Deus Ex Machinae. But I'm a great lover of Saving The Cat.
I'm in two minds about Deus Ex, sometimes its so blatant and cheesy that its entertaining, like in Dodgeball how they get all the money to save the gym right in the end by freak chance.
On the other hand they can be frustratingly pointless like in Sahara by Clive Cussler. The two main characters are stuck in the desert, about to die of thirst when luckily a traveller finds them and gives them enough supplies to go on and save the day. Of course the traveler's name is Clive Cussler.
 

The Wooster

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The mother fucking end of mother fucking Stephen King's mother fucking 'The Stand'

Mother fucker! I invested time in this book!
 

Lord Krunk

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The_root_of_all_evil post=18.71727.734995 said:
My personal hatred stems from Deus Ex Machinae. But I'm a great lover of Saving The Cat.
I was hoping someone would mention Deus Ex Machinas. By the way, what's Saving the Cat?

Also, I don't know the term for it, but the device used that makes you go through an entire level, then have a problem occur, and then you have to go backwards through the level to get out.

This happened a lot in Halo, but not in the sequels.
 
Feb 13, 2008
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Saving the Cat is a movie trope where the protagonist does a good deed, at great risk to himself, at the start so we sympathise for him. I.E. Gordon at Black Mesa.

What you're talking about is either The Fed-Ex Quest, The Wandering You, Copy and Paste Environments or Broken Bridge.
 

Brett Alex

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Lord Krunk post=18.71727.735023 said:
The_root_of_all_evil post=18.71727.734995 said:
My personal hatred stems from Deus Ex Machinae. But I'm a great lover of Saving The Cat.
I was hoping someone would mention Deus Ex Machinas. By the way, what's Saving the Cat?

Also, I don't know the term for it, but the device used that makes you go through an entire level, then have a problem occur, and then you have to go backwards through the level to get out.

This happened a lot in Halo, but not in the sequels.
Ooooh memories of assault on the Control Room and the re-hashes of it. Suppressed memories. Maybe it was cause they just had less of a budget or time in the first one?

Decoy Doctorpus post=18.71727.735019 said:
The mother fucking end of mother fucking Stephen King's mother fucking 'The Stand'

Mother fucker! I invested time in this book!
One of the main reasons I haven't read it yet, people complaining about the end.
 

Lord Krunk

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They all sound exactly what I'm thinking of.

Mind you, "The Broken Bridge" is a completely different matter. Either you fix the bridge (Again, in Halo 1 and 2, possibly 3) or you work a way around it.

It's like a filler episode, but in a game!
 

Lord Krunk

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Armitage Shanks post=18.71727.735056 said:
Lord Krunk post=18.71727.735023 said:
The_root_of_all_evil post=18.71727.734995 said:
My personal hatred stems from Deus Ex Machinae. But I'm a great lover of Saving The Cat.
I was hoping someone would mention Deus Ex Machinas. By the way, what's Saving the Cat?

Also, I don't know the term for it, but the device used that makes you go through an entire level, then have a problem occur, and then you have to go backwards through the level to get out.

This happened a lot in Halo, but not in the sequels.
Ooooh memories of assault on the Control Room and the re-hashes of it. Suppressed memories. Maybe it was cause they just had less of a budget or time in the first one?
I was actually thinking more of 343 Guilty Spark or The Silent Cartographer, but I found Assault on the Control Room to be more of a 'getting lost' level.

Honestly, those arrows on the floor were a gift from God.

DISCLAIMER: I'M A DEIST. IT WAS JUST A SAYING.
 

poleboy

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Decoy Doctorpus post=18.71727.735019 said:
Stephen King
That should have tipped you off.

_root: You spend too much time on TvTropes. And IIRC, the first thing I did in Half-life was blow up a microwave, but I guess you were talking about something else? :/
 
Feb 13, 2008
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poleboy post=9.71727.735074 said:
Decoy Doctorpus post=18.71727.735019 said:
Stephen King
That should have tipped you off.

_root: You spend too much time on TvTropes. And IIRC, the first thing I did in Half-life was blow up a microwave, but I guess you were talking about something else? :/
I spend too much time on info websites in general. :)

Think about the the film you loved the best though, didn't the hero do something really cool just at the start, and then got a bollocking for it?
 

poleboy

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The_root_of_all_evil post=18.71727.735084 said:
Think about the the film you loved the best though, didn't the hero do something really cool just at the start, and then got a bollocking for it?
I get the trope, I just don't see how it applies to Half-life.
 

Casca_O

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A paradigm shift in allegiance.

Though I haven't played Haze that's the only one that comes to mind at the moment. Actually Beatrix from Final Fantasy's Ninth numbered installment would fit.

But it can be easily done very naturally, a character who had been in the sights of the protagonist (or antagonist if your going for a turn for the worst) sees the changes happening around him/her/it and must choose a side. And it has a certain level of protection from "WTF? Where'd that come from" since it requires a certain level of establishment of a character but of course if you're a bad writer you could screw it up anyway.
 
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poleboy post=9.71727.735090 said:
The_root_of_all_evil post=18.71727.735084 said:
Think about the the film you loved the best though, didn't the hero do something really cool just at the start, and then got a bollocking for it?
I get the trope, I just don't see how it applies to Half-life.
Well, take a look at the very start. Gordon arrives to work a little late (Empathy vote) in a huge uncaring company (Sympathy vote), but gets treated as a friend by all the others (Empathy Vote) and then, despite being a MIT graduate, is asked to Move the Pile (Sympathy vote). And then THINGS GO WRONG AND IT'S NOT HIS FAULT! (Sympathy vote) but he still has to deal with it. (Sympathy vote)
Then he gets the chance to rescue a Security Guard (Saving The Cat) or let him die and get his gun (A Taste Of Power).
 

fedpayne

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You forget Destroy The Casserole (LOLZ vote).

I'm a little unconvinced by things suddenly taking a supernatural turn - see Urban Chaos. Gritty policewoman taking down gangs fo thugs, gets to their leader and he turns out to be a demon. WTF?
 

Saskwach

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I'll tell you a trope I loathe: the prophecy. Seriously, if you prophecy your hero's ultimate success then you've just thrown away any dramatic tension you may have had.
Having said that, Babylon 5 makes prophecy work. Others should learn from it.