Pointless Click Combat
A few years ago I was hopelessly looking for THE good MMO. I was somewhat new to the whole MMO thing and was extremely excited at the possibility of finding a game that could bring together both a high number of players, a "permanent" world that would always just be there, and swords, guns, crowbars and others assorted potentially deadly weapons.
Oh I tried plenty of MMOs. Games like Exteel and SCO/AirRivals stood out as the ones with the most potential... But ultimately it's all the same... It's all shallow, pointless, empty... Soulless... Every MMO boiled down to "Go there, click x monsters Y. Level up. Move up, click x monsters Z. Repeat Ad Nauseam.". Even PvP boiled down to "Biggest guy wins". It wasn't rewarding...
There wasn't a point to it. I didn't feel skilled when I killed someone, I felt lame, cause all we did was spam attacks at each other, and the one with the most in-game hours grinding for levels and gear won... So winning ultimately made me the looser. There weren't even style points, all you do is spam shit at each other, smash the same handful of buttons with your best spells. I didn't get the same feeling from counter strike, SWAT 4 or other online games, like I just beat my opponent, I was better, quicker, more precise, made a better assessment of the situation, used the scenario better... No, I played for longer... And that was all. I didn't get to watch this brilliant story unfold before my eyes, almost like an interactive movie. No, in fact to that world I might as well not even exist. It was all for it's own sake.
I even tried comparing it to Chess, which I do enjoy playing sometimes (although I'm terrible at it), but it's not even the same. In chess both players start with exactly the same resources, and the one that manages them better wins.
In these games it was all about the guy that spent the most time in the game clicking shit... Just clicking stuff... There was no effective way to avoid or defend your opponent's attacks and try to hit your own. The match was decided from the start by who wasted the highest amount of time doing the dullest shit imaginable.
And then I felt more stupid, I had actually spent time playing games with no story, terrible and obnoxiously repetitive gameplay, and pretty bellow average graphics in many cases(considering "real" games).
But hey, at the time the choices were somewhat limited, and we live and learn... What confuses me though, is that people are still playing these games, and completely hooked... Why? What is there to these games? This is something I never understood...
Which laboriously brings me to the question at hand: Why do you play MMORPGs? What is it to them? Honestly, I just can't see it... As a psychology student with a big interest in the human psyche I want to believe there's more to this than just lack of real social interaction... I can see why people like almost anything, even stuff I don't like, even doing stupid stuff like in MTV's jackass, but this... This eludes me entirely... People run away from their jobs when they get home because they're boring, unstimulating and repetitive, so they pay 5 - 15 bucks a month, camp out on their PC eating nachos, go to their second job, dress a fake skin, and go to "work" clicking on shit mindlessly for 5 hours while pretending to befriend people they never met.
That said: I don't hate people who enjoy MMOs, I just don't understand them...
...And I'm left wondering, why?
So if you enjoy these games, why? Or better, how? What do you get from them? And if you could change something in MMOs in general, something to make them better, what would it be?
A few years ago I was hopelessly looking for THE good MMO. I was somewhat new to the whole MMO thing and was extremely excited at the possibility of finding a game that could bring together both a high number of players, a "permanent" world that would always just be there, and swords, guns, crowbars and others assorted potentially deadly weapons.
Oh I tried plenty of MMOs. Games like Exteel and SCO/AirRivals stood out as the ones with the most potential... But ultimately it's all the same... It's all shallow, pointless, empty... Soulless... Every MMO boiled down to "Go there, click x monsters Y. Level up. Move up, click x monsters Z. Repeat Ad Nauseam.". Even PvP boiled down to "Biggest guy wins". It wasn't rewarding...
There wasn't a point to it. I didn't feel skilled when I killed someone, I felt lame, cause all we did was spam attacks at each other, and the one with the most in-game hours grinding for levels and gear won... So winning ultimately made me the looser. There weren't even style points, all you do is spam shit at each other, smash the same handful of buttons with your best spells. I didn't get the same feeling from counter strike, SWAT 4 or other online games, like I just beat my opponent, I was better, quicker, more precise, made a better assessment of the situation, used the scenario better... No, I played for longer... And that was all. I didn't get to watch this brilliant story unfold before my eyes, almost like an interactive movie. No, in fact to that world I might as well not even exist. It was all for it's own sake.
I even tried comparing it to Chess, which I do enjoy playing sometimes (although I'm terrible at it), but it's not even the same. In chess both players start with exactly the same resources, and the one that manages them better wins.
In these games it was all about the guy that spent the most time in the game clicking shit... Just clicking stuff... There was no effective way to avoid or defend your opponent's attacks and try to hit your own. The match was decided from the start by who wasted the highest amount of time doing the dullest shit imaginable.
And then I felt more stupid, I had actually spent time playing games with no story, terrible and obnoxiously repetitive gameplay, and pretty bellow average graphics in many cases(considering "real" games).
But hey, at the time the choices were somewhat limited, and we live and learn... What confuses me though, is that people are still playing these games, and completely hooked... Why? What is there to these games? This is something I never understood...
Which laboriously brings me to the question at hand: Why do you play MMORPGs? What is it to them? Honestly, I just can't see it... As a psychology student with a big interest in the human psyche I want to believe there's more to this than just lack of real social interaction... I can see why people like almost anything, even stuff I don't like, even doing stupid stuff like in MTV's jackass, but this... This eludes me entirely... People run away from their jobs when they get home because they're boring, unstimulating and repetitive, so they pay 5 - 15 bucks a month, camp out on their PC eating nachos, go to their second job, dress a fake skin, and go to "work" clicking on shit mindlessly for 5 hours while pretending to befriend people they never met.
That said: I don't hate people who enjoy MMOs, I just don't understand them...
...And I'm left wondering, why?
So if you enjoy these games, why? Or better, how? What do you get from them? And if you could change something in MMOs in general, something to make them better, what would it be?