Points where it feels like the game itself is cheating?

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thenumberthirteen

Unlucky for some
Dec 19, 2007
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I downloaded a chess game for my iPhone to play on my daily commute, and such. On my second game the AI made an Illegal move (the rook took a piece diagonally) needless to say I deleted it.
 

GamingAwesome1

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May 22, 2009
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I have another one!

When that asshole AI Director in L4D spawns 5 hunters and 2 tanks when you're two seconds away from reaching the gold time.

Oddity is Street Fighter 2. When an opponent does a move that requires them to hit back they never actually move backwards.

Pokemon Trading Card Game was also really cheap with that bloody coin, sod's law will ensure that your attacks will miss over and over and he will get that 20+ bonus knocking your silly ass out of the game.

Thnakfully I've beaten the Pokemon Trading Card Game now.....still missing about 4 cards.
 

chris11246

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Jul 29, 2009
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in puzzle quest challenge of the warlords it always seems that the computer gets way to many lucky drops or well placed multipliers.

Edit: Mario Cart Wii is so cheap even when playing with people because the people in back get too good of powerups. One time when I was 3 seconds from winning I was hit with 5 items( a red shell, a blue shell, another red shell, a green shell, and lightning) and I lost.
 

slipknot4

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Feb 19, 2009
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FROGGEman2 said:
In the third Metal Gear Solid game, Ocelot stovepipes his own semiautomatic pistol when he spins it in the air. Later in the scene, with the gun still jammed (despite the fact that the jam is clearly visible with the round caught in the chamber and easily removed) Ocelot instead attempts to pistol whip the hero with his gun instead of clearing it, despite the fact that the hero has just taken down half a dozen of his men with little more than his bare hands. (Clearly it was his turn to hold the Idiot Ball). The hero easily counters, and when Ocelot drops his gun the cartridge pops out, clearing the jam. (And keep in mind Ocelot is supposed to be a prodigy with guns, and an officer in the Soviet Special Forces when this happens).
To be fair, Naked Snake did explain to Ocelot (and the audience) the latter's faults and attributed them to his inexperience. This is supposed to be the setup, since the game is a prequel, for why he's Revolver Ocelot in the present/near-future storyline.
Also, the reason he's an officer in the GRU is because of influence from the Philosophers.
Man how the hell did i get here?

Well, op, yes. Cod 4 Insane/veteran dificulity is inhumane and a basic ""fak ya'll ima go shieating.""
 

squid5580

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Feb 20, 2008
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Prototype cheated like mad. I swear all the big monsters could throw curve balls at me. I would wait til the object is in the air and dodge it but the damn thing would track me and get me unless I made it around a corner. Even that didn't always help.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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Stalk3rchief said:
Cstasny said:
CoD4 on veteran. Instead of trying to make it actually challenging IW opted to just have a thousand grenades fly at you every second.
I was never killed by grenades on Veteran, at least not any more than normal. What got me was how the enemy targeted me and only me 100% of the time. And my allies all stayed behind me, and never fired a single round.
It turned CoD4 into Halo [Minus the super-jumpy-shieldy-parts].
I believe you have WaW and COD4 confused. The AI in 4 doesn't through more grenades - they're just hella accurate, and cook them off too.

Now in WaW, they see a bush rustle, they throw a thousand grenades at it/you, call in bombers to carpet bomb with grenades, and each grenade that explodes spits out 3 little grenadlets.
 

Lucifus

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Dec 3, 2008
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Puzzle quest. The pc knows what gems are coming down next so can think 6 moves ahead or more on times and you cant see it.
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
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Jinpachi has been mentioned enough times. He's just a bastard. I never beat him any other way except throw spamming.

My other picks are Painkiller: Battle Out of Hell's Leningrad level on the normal difficulty setting and up. Right at the start there's shooting enemies in front, behind, above and over you, exploding "Allah akbar"-suicide bombers, a hyper-resistant officer and a tank coming at you. And it gets even worse from that. Also, when I first played Oblivion and fought against the first wolf I met I was like "COME ON". That level scaling is just so stupid.

Anytime you start a mission in Stronghold Crusader with the enemies having more gold than you at the start they immediately build an entire castle basically from scratch. And in about 2 minutes they're at your walls.

Area 51's last few sections were a true pain in the ass even on the normal difficulty setting. There's no quicksave function, so you just have to start from the previous checkpoint over and over. Especially the part where the enemy spawning alien is behind a barrier, protected by a turret gun. It has a shield which takes about 6 shotgun blasts at point blank range to break, but you aren't there, 'cause you're trying to kill the enemies, which constantly respawn by the alien which you have to kill but can't kill cause he constantly respawns enemies etc. you get the point.

Prince of Persia: The Two Thrones. A great game, but it has one major problem: the boss fight against the two guys of which one wields a sword and the other something I can't remember. They can only be defeated by getting through a quick time event that is so maddeningly posh about whether or not you have pressed the button at the right time. It had me once screaming "FUCK" at the top of my voice after failing it for like the 7th time in a row.

The first time I played EA's Return of the King game the King of The Dead boss was hard. But the part where you have to escape from the crumbling caves = nightmare. Also the Minas Tirith - Top of the Wall level. I went crazy several times playing it.

Oh yeah, and the original FlatOut. Pretty much the whole game. One mistake during a race and it's OVER.
 
Dec 14, 2008
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Uncompetative said:
Have you tried ignoring the flanking manoeuvre and sticking to the path North of the target?

Also, I re-balanced the game by killing one of my team-mates and ransacking his dead body for his Sniper Rifle. Giving you that and the one you start off with that works with a thermal scope, but is of shorter range. My excuse for this betrayal is that I don't have HD and can't see what I am shooting at.
Could you tell me a strategy for completing the mission were you have to defend this village?
I mean that thing is nearly impossible, considering the other teams are useless, your squad couldn't defend shit, the enemies come from all sides, and if you fall back to much you fail the mission. And this call for help will also be my contribution to this thread.
 

Ryuk2

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Sep 27, 2009
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''Etherlords II is more-or-less a knockoff of Magic: The Gathering. This means that the player has a "deck" of spells to play; you'd think the computer functions the same way, but, no. Every computer player has a preset response to the possible threats you throw at them. If you don't, they simply spam an attack combo over and over and over, regardless of resources and never running out of cards. Take one fight: On Turn one, each player has one resource. On it's first turn, the computer summons a creature costing two. It then casts a spell that costs another two, and a third for another two. So the computer has spent six in one turn, roughly 8 turns before you will be able to do the same. The computer will proceed to do this every round, for the rest of the fight. ''
''Racing missions in all the Grand Theft Auto games also suffer from the fact that traffic exists only around the player character. If you let the opponents out of your sight you'll never catch them again because they won't have to avoid traffic anymore. ''
Too lazy to write. Mus..t s..leep... Here is the best copy&Paste i could find.
 

Uncompetative

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Jul 2, 2008
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philosophicalbastard said:
Uncompetative said:
Have you tried ignoring the flanking manoeuvre and sticking to the path North of the target?

Also, I re-balanced the game by killing one of my team-mates and ransacking his dead body for his Sniper Rifle. Giving you that and the one you start off with that works with a thermal scope, but is of shorter range. My excuse for this betrayal is that I don't have HD and can't see what I am shooting at.
Could you tell me a strategy for completing the mission were you have to defend this village?
I mean that thing is nearly impossible, considering the other teams are useless, your squad couldn't defend shit, the enemies come from all sides, and if you fall back to much you fail the mission. And this call for help will also be my contribution to this thread.
Sorry, no. I haven't got that far yet.

However, I googled this:

http://www.gamefaqs.com/boards/genmessage.php?board=939188&topic=51760002

There is a whole message board for Operation Flashpoint 2 strategy tips at Gamefaqs.

Also, I am planning on getting the Operation Flashpoint: Dragon Rising - The Official Strategy Guide by Future Press.
 

Lukan For

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Oct 10, 2009
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DemonI81 said:
ODST in Firefight.
Somehow the enemies will turn around while being assassinated and kill me, I've already hit them in the back though.
Grunts will pull out suicide plasmas while being meleed, basically when they should already be dead, they're still making sure to kill you.
I once was trying to get endure (i cba now) and my mate gets pissy coz i keep dying so i go behind him a grunt throws a sticky like 100 feet and gets me in the face and then my friend says "get back you keep dying!"
 

The Singularity

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Jun 3, 2008
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Gothic 3. Enough said.
Its glorious Oblivion, "YES FIRST DAEDRA SWORD TIME TO OWN! Die bandit! Wait you have one too...all of you do??? If you own one and massive armor why are you bandits??? AAhhh" never being stronger than guards unless you crank the skill down a ton, and just EVERYTHING LEVELING WITH YOU! A crab should only be so strong gosh dangit!
 

GoWithDAFro

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Feb 18, 2010
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The race through the city against errol in Jak 2. I'm not allowed to miss one ring or i lose. but I've pushed him away from a ring on several occasions, and he just keeps going. I realize it would be unfair to instantly win if this happens, but he could at least slow down a little

Also that first Blitzball game in FFX. Here is the epitome of this: Its the start of the second half. The Luca goers got the ball broke through my defense, passed to a guy with a much higher shoot stat than my goalies block, and scored. There was literally nothing i could do about it. The game wants you to lose there.
 

Lullabye

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Oct 23, 2008
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Ugh, so many times.....
Anyone else remember Trapt? The cheating little bastard of an A.I. Insta kill magic spells that go through walls, the AI knows where you are at all times, even if it can't see you. That plus the first one means they could essentially fire those spells at you from the other side of the wall, and there is no way to dodge it. You just sit and hope they miss(which is unlikely since the spells are twice your size) Traps that only work on certain enemy types(some made sense but fighting that freaking sword guy in the castle? Forget about it)
Heh, I remember my first fight with lady luck in MGS2. That was effed up. I had no idea what the hell to do, and the only indication that shooting at her was actually doing anything was the faint moaning sound she made.