Pokémon Tabletop RPG

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moose_man

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Nov 9, 2009
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I'm making a homebrew Pokémon Tabletop RPG. It will feature a new region, all the other regions, the new Isshu Pokémon as well as the old ones, trainer classes, skills, feats, etc.
What rules could I add to this game to distinguish it from the others?
 

Ace of Spades

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Jul 12, 2008
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My only suggestion is to remember that the best part of a table-top RPG is its lack of rigid structure, so make sure the sequence and direction of the story, or at least the chain of events is flexible.