pokemon HM's

TheScarecrow

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Glademaster said:
FelixFox. said:
TimeLord said:
FelixFox. said:
I've been playing Fire Red myself. For some rason I can't teach Magikarp Water Pulse.
Maybe that's because it's a Magikarp....
But it is a water pokemon.
Sorry for double post but edit doesn't send notifactions.

OT: Just because it is a water pokemon doesn't mean it can learn a move. I can't think of any examples at the moment except how can something like a Pichu use strength as to my knowledge it can. There are just some strange things in pokemon world like where do the eggs come from? they have no genitalia unless you go onto certain sites *shudders a little*.
A Pichu is very small, it probably just can't get strong enough.

Mitosis?
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
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Hubilub said:
I hate HM's.

They completely break my Pokemon selection. All those attacks planned out for the enemy? Fuck that, I must leave space for waterfall.
HM's are the worst part of pokemon. They force me to use cheat codes. It's annoying. I had a cheat code in Platinum? Maybe Diamond? Anyway, it let me teach any pokemon any HM, and also allowed me to delete HM's just like any move when learning a new one.
I wound up having two magikarps that I just taught every HM in the game and kept in my party. It really is annoying having to sacrifice two slots just for that.
 

Phoenixlight

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danpascooch said:
Ok, while it IS true that the game gets good about 20 hours in, it would be unreasonable to say in the least to expect anyone to play that long to get to the "good part" if they hate it, also, there is no excuse for it taking 20 hours to get good.

For the first 20 hours of my playthrough, all I wanted to do was go to a fucking town, but apparently that is too much to ask in a FREAKING RPG!

It was good by "all games" standards, but bad by "final fantasy" standards
Erm what does that have to do with Poke'mon?
I really don't like having to sacrifice one of 4 moves for a hidden machine move that I will rarely use in battle.
 

2xDouble

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danpascooch said:
Ok, while it IS true that the game gets good about 20 hours in, it would be unreasonable to say in the least to expect anyone to play that long to get to the "good part" if they hate it, also, there is no excuse for it taking 20 hours to get good.

For the first 20 hours of my playthrough, all I wanted to do was go to a fucking town, but apparently that is too much to ask in a FREAKING RPG!

It was good by "all games" standards, but bad by "final fantasy" standards
(psst... i think you're on the wrong thread. I suspect you meant to click on something regarding Final Fantasy XIII. this thread is about Pokemon. lol)
 

EscapeGoat_v1legacy

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Some HMs are ok, like Surf, which I use in battle a lot, and Fly, which I also use a fair bit, but most annoy me. In my current SoulSilver team, Cut turned out to be a blessing for my Weepinbell, my Slowbro uses Surf to kick all kinds of ass, and Murkrow is my Flier, but otherwise Rattata is my HM slave, and so it shall always be. At least I can dump it for a while when I take on the Elite Four, since I'll need my proper six-mons team for that.
 

VoldiRightThurr

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Surf, Strength, Waterfall and Fly can stay, all the other ones should be items that accomplish the same thing.

I guess just in case someone wants to use the moves for their own inscrutable reasons, you should have the option to use items for the effect or HMs. They also have no reason not to be unlearnable.
 
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FelixFox. said:
Glademaster said:
FelixFox. said:
TimeLord said:
FelixFox. said:
I've been playing Fire Red myself. For some rason I can't teach Magikarp Water Pulse.
Maybe that's because it's a Magikarp....
But it is a water pokemon.
Sorry for double post but edit doesn't send notifactions.

OT: Just because it is a water pokemon doesn't mean it can learn a move. I can't think of any examples at the moment except how can something like a Pichu use strength as to my knowledge it can. There are just some strange things in pokemon world like where do the eggs come from? they have no genitalia unless you go onto certain sites *shudders a little*.
A Pichu is very small, it probably just can't get strong enough.

Mitosis?
I suppose.

No that is what I mean as far as I remeber I Pichu can be taught to use strength and how can that thing move boulders?
 

TimeLord

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Aug 15, 2008
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FelixFox. said:
TimeLord said:
FelixFox. said:
TimeLord said:
FelixFox. said:
I've been playing Fire Red myself. For some rason I can't teach Magikarp Water Pulse.
Maybe that's because it's a Magikarp....
But it is a water pokemon.
Again.... it's a Magikarp, the most useless Pokemon ever known
Until it evolves...
Well yea...
I'm sure you can teach it Water Pulse once it has evolved
 

Grand_Arcana

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Hubilub said:
I hate HM's.

They completely break my Pokemon selection. All those attacks planned out for the enemy? Fuck that, I must leave space for waterfall.
You do realize that waterfall is good, right?
__

Aside from surf, waterfall, and fly they can all die
 

That-Ginger-Kid

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although surf, waterfall and fly are powerful, i still prefer to have my pokemon without having to teach them HM's (the combat one's at least)
 

Double A

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About half of them are useful in battle, but only in the beginning to middle...

And I guess whirlpool is good for getting the legendary dogs etc.

However, you rarely need the bad ones. I think Rock Smash is entirely optional, and Flash was too once they gave you a tiny circle of light. Fly is optional too, but you wouldn't be caught dead without it. Surf is only for certain routes, and you only need to take strength with you into a cave. Whirlpool, waterfall, and cut are pretty obvious, as you will normally know when you'll be needing them. In spite of this though, I still don't like them or use them in battle, aside from surf, waterfall, strength dive, and fly.



On another note, here is my revised HM list:

HM01: Psycho Cut replaces Cut
HM02: Fly stays
HM03: Surf Stays
HM04: Strength Stays, power upped by 5
HM05: Dive replaces Whirlpool (goes under?)
HM06: Zen Headbutt replaces Rock Smash
HM07: Waterfall Stays
HM08: Hyper Beam, which does everything except the Water and Flying moves
HM09: Giga Impact, which does everything Hyper Beam can't, for whatever reason
 

2xDouble

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BlindMessiah94 said:
Hubilub said:
I hate HM's.

They completely break my Pokemon selection. All those attacks planned out for the enemy? Fuck that, I must leave space for waterfall.
HM's are the worst part of pokemon. They force me to use cheat codes. It's annoying. I had a cheat code in Platinum? Maybe Diamond? Anyway, it let me teach any pokemon any HM, and also allowed me to delete HM's just like any move when learning a new one.
I wound up having two magikarps that I just taught every HM in the game and kept in my party. It really is annoying having to sacrifice two slots just for that.
Why cheat? all you need is a machop/bidoof/chansey/makuhita as an HM horse. then you have your Strength, Rock Smash, Cut, Rock Climb (you can replace Cut later, if you want, that's what the Move Deleter is for). Surf and Fly are inherently useful, so no problem there. Waterfall has gained usefulness now that it's stronger and physical so Gyarados (or another physically-inclined Water type) can use it effectively. all that leaves is Dive and Whirlpool, both of which have limited necessity, can both be learned by most Water types, and have almost zero crossover with the other HM horse's move set (ALMOST). (I don't count Dig and Flash, they're not critical) Besides, in every area where you would seriously need 6 combat Poke's, there's a Center nearby, so just switch your horse(es) out for a 6th once in awhile and you should be fine. Honestly, I've never had a problem with HM's except when the game throws curveballs like a random Cut tree or Waterfall. but even then, the roads aren't that long (even less once you unlock Fly), and you benefit from the extra XP anyway...

Yes, it's frustrating sometimes, but the limited available move sets are part of what makes Pokemon strategic and fun.

Perhaps if they made HM moves (except Fly, Surf and Waterfall, they're actually useful in combat) into Key Items instead. that would unlock the ability without costing you a move slot... would that make y'all happier? If so, what items would they be? (slight topic change, *dramatic key-change pose*)
Some ideas: Mini-sub or SCUBA Gear = Dive; Power Glove = Strength (like they haven't used that a billion times already); Rock/Sledge Hammer = Rock Smash; Chainsaw/Felling Axe = Cut; Flashlight/Lantern = Flash...

But would that add too much 'Legend of Zelda' to the Pokemon series? Not that that's a major complaint to us, but Nintendo might not like blending its franchises' uniqueness like that. What's next? a monster-raising and battling element in Mario? Look how well that worked for Sonic...

OR: maybe some Pokes could do things automatically. i.e. any Poke with Illuminate ability would "auto-Flash", Fighting types (or Rock Head ability) could automatically Strength or Rock Smash without having to learn the moves (you would still need the appropriate Badge); a hold item could grant an HM ability (namely Cut, Dive, and possibly Whirlpool). All of that would be in addition to what the Poke's ability already does or some marginally useful in-battle effect of the item.

EDIT: Ok, I forgot Defog... but a Poke using Fly can easily benefit from Defog anyway, especially Staraptor and Skarmory so... not a big deal to me.
 

2xDouble

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Double A said:
Hey, does Dive have the same power as Fly? If not, it should.
No. Dive is 80 power, Water type (which gives it better 'type coverage'), and 100% accurate.
Fly is 90 power, Flying type (more types resist Flying than are weak to it), and 95% accurate.

They balance out, but the sheer outer-world usefulness of Fly is far greater than that of Dive (in my opinion). Fly has few moves that compete with it that are as widely available, and the combat usefulness of Dive has to compete with Surf (1-turn, 95-power, 100% accurate Water type move) and Hydro Pump (1-turn, 120 power, 75% accurate) on the special side and Waterfall (1-turn, but same stats as Dive) and Aqua Tail (1 turn, 90 power, 90% accurate) on the physical side. (Unless you're trying to stall out your opponent, why wait the extra turn when you can hit it now and, in most cases, harder?)

You're right though. Fly, Dive, Dig, and Rock Climb should all have similar stats to each other, preferably modeled on Fly (being the strongest move).

Look it up (best online source I've found for moves and such):
http://www.serebii.net/attackdex-dp/
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
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2xDouble said:
BlindMessiah94 said:
Hubilub said:
I hate HM's.

They completely break my Pokemon selection. All those attacks planned out for the enemy? Fuck that, I must leave space for waterfall.
HM's are the worst part of pokemon. They force me to use cheat codes. It's annoying. I had a cheat code in Platinum? Maybe Diamond? Anyway, it let me teach any pokemon any HM, and also allowed me to delete HM's just like any move when learning a new one.
I wound up having two magikarps that I just taught every HM in the game and kept in my party. It really is annoying having to sacrifice two slots just for that.
Why cheat? all you need is a machop/bidoof/chansey/makuhita as an HM horse. then you have your Strength, Rock Smash, Cut, Rock Climb (you can replace Cut later, if you want, that's what the Move Deleter is for). Surf and Fly are inherently useful, so no problem there. Waterfall has gained usefulness now that it's stronger and physical so Gyarados (or another physically-inclined Water type) can use it effectively. all that leaves is Dive and Whirlpool, both of which have limited necessity, can both be learned by most Water types, and have almost zero crossover with the other HM horse's move set (ALMOST). (I don't count Dig and Flash, they're not critical) Besides, in every area where you would seriously need 6 combat Poke's, there's a Center nearby, so just switch your horse(es) out for a 6th once in awhile and you should be fine. Honestly, I've never had a problem with HM's except when the game throws curveballs like a random Cut tree or Waterfall. but even then, the roads aren't that long (even less once you unlock Fly), and you benefit from the extra XP anyway...

Yes, it's frustrating sometimes, but the limited available move sets are part of what makes Pokemon strategic and fun.

Perhaps if they made HM moves (except Fly, Surf and Waterfall, they're actually useful in combat) into Key Items instead. that would unlock the ability without costing you a move slot... would that make y'all happier? If so, what items would they be? (slight topic change, *dramatic key-change pose*)
Some ideas: Mini-sub or SCUBA Gear = Dive; Power Glove = Strength (like they haven't used that a billion times already); Rock/Sledge Hammer = Rock Smash; Chainsaw/Felling Axe = Cut; Flashlight/Lantern = Flash...

But would that add too much 'Legend of Zelda' to the Pokemon series? Not that that's a major complaint to us, but Nintendo might not like blending its franchises' uniqueness like that. What's next? a monster-raising and battling element in Mario? Look how well that worked for Sonic...

OR: maybe some Pokes could do things automatically. i.e. any Poke with Illuminate ability would "auto-Flash", Fighting types (or Rock Head ability) could automatically Strength or Rock Smash without having to learn the moves (you would still need the appropriate Badge); a hold item could grant an HM ability (namely Cut, Dive, and possibly Whirlpool). All of that would be in addition to what the Poke's ability already does or some marginally useful in-battle effect of the item.

EDIT: Ok, I forgot Defog... but a Poke using Fly can easily benefit from Defog anyway, especially Staraptor and Skarmory so... not a big deal to me.
Why cheat? Cause it's easier than doing all that stuff you just said.

Besides, HM moves should be automatically deletable anyway when learning a new move.
I understand they don't want a player to get stranded in an area if for some reason they decide to throw away an HM and deleted the move, but they could have fixed that by making HM's key items that can't be deleted.
They are just annoying is all. I wish they would just do without them in general.
Besides, maybe I don't want to swap pokemons.

Maybe I want a party of all eevees....
 

Octorok

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BlindMessiah94 said:
Maybe I want a party of all eevees....
That'd be incredible. Just play the Pokeathlon until your fingers drop off and buy loads of Evolution Stones, evolve one into a normal evolution, and you've got a solid team.

Vaporeon kicks so much ass it's not even funny.
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
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Octorok said:
BlindMessiah94 said:
Maybe I want a party of all eevees....
That'd be incredible. Just play the Pokeathlon until your fingers drop off and buy loads of Evolution Stones, evolve one into a normal evolution, and you've got a solid team.

Vaporeon kicks so much ass it's not even funny.
The only thing that sucks is there are 7 Eevee evolutions now.

HOW DO I CHOOSE?!

Actually I think Glaceon is redundant so probably just exclude her.
 

Double A

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Octorok said:
BlindMessiah94 said:
Maybe I want a party of all eevees....
That'd be incredible. Just play the Pokeathlon until your fingers drop off and buy loads of Evolution Stones, evolve one into a normal evolution, and you've got a solid team.

Vaporeon kicks so much ass it's not even funny.
But aren't there like 8 forms of Eevee now? And with Gen V (most likely) a year or two away, they'll probably do 2 more... hmm, I think it's time to increase the party size.