Pokemon Needs to Evolve: Ideas that would make the game so much better...

jovack22

New member
Jan 26, 2011
278
0
0
With pokemon Black/White coming out, I was excited that they had a real chance to streamline the gampeplay, but from what I have been seeing, it's going to be Pokemon Platinum 1.1. I'm writing this as a long time fan of Pokemon (started with Red on the GB):

Pokemon has grown stale, and it is puzzling why the developers have refused to fix issues that have plagued the game in older generations, and keep certain other awful mechanics in the game. (Hear me out).

Issue 1. The game feels way too slow at times.

Do you dread walking through grass or going through a cave because you know that ever 2-5 steps you'll be stopped by an entirely useless battle?
Using repels shouldn't be the solution. Having to go buy repels in a store is a poor solution. Why should I have to go waste my money in the store, because the game recognizes a frustrating game mechanic. The repel only lasts for so long anyways. Plus, what if I want to fight certain pokemon but not others? For trainers who understand the mechanics on its deepest level, you'll know about EVs.

This leads to the next complaint. Getting into a battle takes way too long. I don't mind the lead up to a trainer battle, but to fight every single wild pokemon with the slow transition screen is a novelty that becomes extremely frustrating.
Why don't they have a mechanic that allows you to see what pokemon wants to engage. Then if you are willing, you click Yes. Or if you're at a higher level/speed, you can just skip the battle from the start. i.e. "A level 2 pidgey appears. Engage? Yes/No" Instead of forcing you through the battle animation then selecting Run.

Issue 2. The menus need improving, and why are there so many prompts.

This kind of adds to the last point. The menus are just so clunky. Is walking too slow? Go to the bike, but first you need to go to the menu. Scroll through, find the bike, click OK. Or add it to the speed button.. and even then, it asks you, "get on your bike?".
Switching pokemon in and out of the computer has been vastly improved since generation 1 days, so kudos to nintendo for fixing that.

Or how about all the prompts. Break rocks? Push boulder? Hit switch? Play slots? Surf?
It's nice that the game wants you to be sure, but I wish there was an option to disable all this hand holding. If I'm facing a boulder, and pushing A, there's a good chance I'd rather want to push it rather than not.

Issue 3. HMs and abilities.

When people have to carry around HM Slaves, you know that there is a problem. Not only that, but there are more than 4 HMs, so you can never even have a "perfect" hm slave. Why should you be forced to either A) play with only 5 fighters B) distribute moves you may not want among your 6 (i.e. gyrados is a physical water type, so giving him surf is stupid)
Instead, if the game wants to maintain this idea, why not just make certain pokemon have the ability innately -- i.e. all larger pokemon can do strength, all grass pokemon or pokemon with blades can cut. This doesn't occupy one of their 4 slots and can't be used in battle, but can be used to get through certain parts of the story.

As it stands, HM's get very annoying. I mean, for water parts, you have 3 HM's alone to worry about. Couple that with the fact that water is like grass/caves and you'll be constantly pestered by level 20 tentacools, and you have a frustrating part in the game not due to legit difficulty or gameplay.

Issue 4. Difficulty and monotony.

This is very subjective, but the game feels too easy. Trainers out in the field are a joke and most of their pokemon are killed by a hit or two. This makes the battles more of a chore and require little to no strategy. Even trainers in pokemon gyms are pushovers.

Occasionally, the game throws an interesting battle at you, but sometimes, even the "bosses" (gym leaders, rivals, boss villains) have an pathetic lineup of pokemon. I wish the game would throw in more difficult trainers (especially at key parts) that require some strategy beyond "get my best pokemon and/or hard counter to that type, and hit him with the best move I have".

Online, people have developed such interesting strategies, and stat-altering moves actually become very important. I wish there was more of this... if 6 pokemon are the max allowed, it is stupid to believe that only a handful of trainers, including a kid, use 6 guys. When some gym leaders have 4, 3, or even 2 pokemon, the battle is a huge disappointment.

Also monotony, why do 95% of all villains use the same damn pokemon. Same with bug trainers, same with swimmers, bird catchers, etc etc. It would be nice for a at least a few of these trainers to behave like normal people and have a well-balanced team.

For example, if you see a hiker, knowing that he'll have 2 geodudes, and an onix becomes very boring. Occasionally they'll have a wildcard: sandshrew or graveller. Is it so implausible to believe that someone else out in the world may ever have a legendary, or at least strong rare pokemon for you to fight.

Issue 5. Post-storyline and multiplayer training.

The Battle Frontier is fantastic, excellent idea by nintendo.

Here are some things I wish would be implemented though.

A) Breeding takes way too long, instead of breeding 1 egg at a time, why not have a farm or something later on where you can breed multiple pokemon.
B) Eggs take way too long to hatch.
C) Make IVs more easy to identify, breeding takes too long as is.
D) Leveling new pokemon is a chore -- it takes too long, and discourages experimentation. Which in turn discourages having a many different pokemon with which you can make different teams for different situations.

All of the above do nothing to add to gameplay, they are just grinds that arbitrarily extend the play time. And when you spend 5 minutes riding your bike at the fastest speed just to hatch one egg, only to be disappointed that it does not have the ability/nature you wanted, or 30 minutes later when you discover its IV values suck from plotting stats, then going online, this is not fun, it's just a frustrating grind.


This went way longer than I originally thought, and I know the odds of Nintendo actually giving a damn are slim, or actually reading this even slimmer, but perhaps I will find comfort in sharing my experience with fellow gamers.
 

Semudara

New member
Oct 6, 2010
288
0
0
I agree with pretty much all of this. These are some good ideas, that could really help evolve and improve the experience. A few points of yours, I disagree with, like leveling low-level Pokémon (not that hard, worth it) and the length of time it takes for eggs to hatch (it should require effort/patience!).

But yeah, I agree with everything else you said. I think those are a lot of things that longtime fans like me tend to take for granted, but I would really like to see those conventions broken, with the more enjoyable traditions remaining.

A new feature that I think would really help to bring the Pokémon dream alive more than ever before: being able to socialize with your Pokémon. This is something I've actually always wanted, even way back when I was playing Gold version. They're supposed to be more than tools, they're supposed to be your friends; but until HeartGold, you couldn't even check on their Love level without going to an expert. This, I believe, is the greatest missing piece of the series. I would love something like the Chao Garden from the Sonic series, a place where you can just let your Pokémon out, watch them frolic and interact with each other, and play with them!
 

Tony2077

New member
Dec 19, 2007
2,984
0
0
i don't think there will be any real changes till its taken away from Nintendo but i doubt that even possible so enjoy or don't play it i would try it out again but I'm never buying a ds since i got a psp and it looks better
 

Nieroshai

New member
Aug 20, 2009
2,940
0
0
1. Allow more than 4 moves. Why would a Pokemon forget that easily? Can I replace "breathe" with "eat" by accident? Have instead attack moves and status moves, and a separate "quick attack" or "tackle" command that is simply a plain attack that doesn't cost points.
2. Line of sight battles. Is everyone on the planet a mugger, or is the main character simply unable to refuse a petty fight? My reaction to half the arbitrarily forced battles in the game weren't "Oh boy this is going to be fun!" It was more along the lines of "Oh hell, I've been tackled by 25 preschoolers with high level rats on this stretch of highway alone!" I wish that trainers were random encounters. It works in JRPGs. Leave a few LOS trainers in where the plot requires, but be reasonable!
3. Instead of making the selling point "hey we added 40 more Pokemon!" it should be "this version is more fun and takes you to places you haven't seen yet!" We had the "Gotta catch 'em all!" hype in the 1st series, it was alive and well in GS. By the next iteration, collecting critters was getting boring. Now I'm put off by the franchise never allowing catching them all to be posssible. I just want a better game with an improved combat system with new characters and places. This seems slapped on in Pokemon games.

Then again, maybe I'm just angry and bitter about Pokemon luring me in, taking my dollars, and never actually satisfying me. I'm sure it's absolutely fantastic to some people, especially people who pick up the new ones as their first Pokemon purchase. More power to you.
 

Dreiko_v1legacy

New member
Aug 28, 2008
4,696
0
0
I'm happy with it as is. All those small things never bothered me.

If I could change something it would be the storyline being more mature and not about getting badges and becoming the champion but rather just a story set in the pokemon world but without the ranger gimmicks.
 

captaincabbage

New member
Apr 8, 2010
3,149
0
0
You've got some good points, I'll definitely give you that. THo I have to take issue with a few things, since a few of the points you make are subjective.

1: The games do feel really slow at times, this is completely true. Diamond and Pearl were easily the worst offenders of this, with problems like you always walking by default and EVERYTHING having a fucking whimsical animation to it, tho I reckon HG/SS have eased up a fair bit and made things a lot easier in a few reguards, especially with the menus and movement (Pokegear = Best thing EVAR).
Finally, I reckon you might be onto something with the low level pokemon battle thing. I reckon that pokemon above a certain level should 'scare off' low level pokemon instead tho, since a Pidgey asking you to battle seems a bit strange.

2: As far as animations are concerned, the animations, especially for HMs have always really grated with me, especially in instances where you go from surfing, to walking, to surfing again, or repeatedly using Rock Smash (everybody who's played a recent pokemon game understands my gripe infinitely).
I am very glad though, since I've been told that Black and White will include SEL keys to attach menus to, so, for example, you don't have to press start, scroll to your bag option, enter the bag and scroll to the health items menu, you can zip right there in one button press now.

3: I've never had a real problem with HMs, but I doo feel like there is just too many of them to handle.

4: As you said, it's subjective, since I really enjoy the game's pace.

5: I would like to see something post-storyline in B/W, but since I've just read up on the B/W story I'm not feeling too bad about this, tho I'm pissed that I can't play through my version of White with my shiny Larvitar, since you can only trade through generations after completing the main quest of the pokemon league.
 

end_boss

New member
Jan 4, 2008
768
0
0
One of the worst for me is transferring a team to and from the PC. You gotta send them all in except for one because you need to have at least one on the party, then you withdraw the next team except for one because there's no space for it, then you deposit the one you couldn't deposit before but you can now, then you withdraw the last one from the team that you couldn't before. Can't they just let you do whatever you want, but just not let you leave the screen unless you have at least one on your team? Can't there be one screen where you can add or subtract rather than deposit/withdraw as separate sections? I know that technically Move Pokemon can do that, but it's clunkier and less streamlined.
 

Wondermint13

New member
Oct 2, 2010
936
0
0
Less pokemon maybe?

Focus more on the original 150-250 (which were actually good) and turn pokemon into something more real and believeable than 'How many pretty looking monsters can you fit in your belt' Oh wait.. 6 you can have 6 pokemon. If people havent found a good combination out of -how many are there now?- then we're just screwed.

Peace x
 

MonocleClaire

New member
Sep 21, 2010
170
0
0
I'm reminded of everyone bitching about certain things before BW came out. Then when it was released "OMG 2 MUCH WAS CHANGED ITS NOT POKEMON ANY MORE!!!!!!!!!!!!!!!!!!!!"
 

Wintermoot

New member
Aug 20, 2009
6,563
0
0
a hint system (like Megaman Battle network) if you,re stuck or havent played it in a long time its nice to know what you need to do
 

NLS

Norwegian Llama Stylist
Jan 7, 2010
1,594
0
0
I dunno if this is already in the games, but the ability to stumble into other players randomly in your own game. No "connection setup" and all that, everything just works automatically through your internet connection.
 

BlackhairShanks

New member
Jan 1, 2011
4
0
0
NLS said:
I dunno if this is already in the games, but the ability to stumble into other players randomly in your own game. No "connection setup" and all that, everything just works automatically through your internet connection.
That would be brilliant, being able to wander around the region and have random wifi battles
 

Isla

New member
Aug 25, 2010
187
0
0
I don't agree with the first issue. Being a long time pokemon fan myself I enjoy walking through the cave or the grass and battling pokemon as it gives a chance of levelling up. If they didn't pop up so frequently you'd get quite frustrated trying to find a pokemon to battle.

I believe that pokemon black and white is going to be fantastic and I'm really looking forward to it.

However there will always be bugs in any game, bugs to you but they may not be bugs to others.

It's hard to impress everyone so they just hit the bases that they need to.
 

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
2,476
0
0
I agree with all of those points. Also, inb4 "POKEMON IS 4 KIDZ LOL!1!!"
 

TerranReaper

New member
Mar 28, 2009
953
0
0
Well in terms of end game content, in Black and White after beating the E4 and all that stuff, you unlock an area where you face trainers that will have level 64 pokemon or above. The E4's highest is around 54. In terms of difficulty, I think they should really make use of their EV/IV system, I think they did put it to good use in D/P/Pt for the E4.