See, biggest problem with the Exp. Share is how it influenced the game's NPCs.Kibeth41 said:It's likely that if one person misconstrues your comment, then others will as well.Liljumpman said:I don't care about your interpretation about my comment. Your interpretation was crap, this is a predictions thread, so I made a prediction that you immediately proved true before the game is even fucking out.
Also, saying just turn it off is stupid, because one of the major complaints I've heard is that it overpowers your whole team, instead of just being able to hand it to one mon to help it catch up. The only way to train just one mon with it is to bank all your others and have a two man party. "Just turn it off" doesn't help for single pokemon training. I'm not complaining about it, as I said I used it heaps, I'm just pointing out that it is horribly overpowered and "just turn it off" will once again be the only rebuttal to that.
And have you ever considered just switching out Pokemon?
It's not horribly overpowered, it's strong enough so that anyone can complete the game. The game defaults players to 'easy mode', to make it easier for children (I started playing Pokemon before I could even read, so this would have been great back then).
If you want to train Pokemon, then turn it on. If you want more of a challenge, then turn it off. I've had to repeat this numerous times because you seem to blank it every time, but the Exp Share is literally a difficulty setting. When someone states "just turn it off", we're literally just pointing out that the only reason the game is easy, is because you've personally set it to easy.
Now I love Pokemon X, but most of the game was a breeze despite me turning the thing off before I got my 4th badge. This is because Game Freak gave you an item that will, when turned on, will get your team up to at least level 70 by the end of the game without any grinding. At the same time, they had to balance the game for people that didn't take that second starter, didn't use Mega Evolutions, didn't use the Exp. Share, at all, and that's why trainers would only have 1-2 pokemon in their team, and how the Elite 4 only have 4 Pokemon each.
This could have been fixed either by restricting such a powerful item to the post-game, or scaling up the random trainers, gym leaders and Elite 4 up with more pokemon at a higher level, or both. Either way I think it was a mistake for the devs to think players would self-restrict. I mean before you challenge the 3rd gym a level 30 pokemon wouldn't be out of place on your team. I didn't expect most leaders after #4 to be rattled off so quickly in comparison so realising just how OP the Exp. Share was came too late-- not that I was really complaining. Less grinding for me tbh.
If you don't know what I mean, play ORAS without trading anything over from X, or using the experience share. It provides a better scaled challenge.