Mcoffey said:
You're essentially asking Nintendo to flesh out a world which inherently doesn't make any sense. That's just silly. Seriously, the entire experience of Pokemon is focused on gameplay, and has been since day one. There is no 'lore' or wider backstory, there's simply a world where everything has been designed to work around the idea of collecting Pokemon and fighting them. There aren't any hospitals, only Pokemon centres. There aren't any general shops, only Pokemarts. The only radio stations we ever listen to are Pokemon stations, the only TV shows Pokemon TV shows. The only hobby people have in the game world is collecting and fighting Pokemon.
Why? Because that is the core mechanic of the game, and Game Freak/Nintendo designed the entire world around that mechanic.
The entire Pokemon setting is inherently absurd, and the best thing Nintendo can do is accept that absurdity and keep the focus on gameplay. As soon as they start trying to 'flesh out' the world and lore, they have to start addressing stuff like why there aren't any damn people doctors, why there don't seem to be any airplanes in existence, and what kind of fucked up society sends its ten year old children out into the wilderness to fight monsters.
I mean, you'd have an easier time trying to make sense of an Italian plumber jumping on turtles to save a princess from a giant dinosaur than you would making sense of
that.
Not ever game needs
lore. Some games, in fact I would argue
most games, benefit from focusing on gameplay first and foremost, and not padding themselves out with superfluous backstory. Game Freak look to have made some pretty huge changes to the gameplay formula which, with the huge graphical upgrade and Nintendogs Pokemon mechanic, should be all they need to justify a sequel.