This. Remember that while Pokemon faint in battle, they never die from it.effilctar said:Because Pokemon will never die, My friend and I seem to be the only people in the world who understand this.
This. Remember that while Pokemon faint in battle, they never die from it.effilctar said:Because Pokemon will never die, My friend and I seem to be the only people in the world who understand this.
Look up a little thing in the Pokemon world called EV training. If you train a Pokemon with the right nature in a certain way you can get a ridiculous one that does whatever you want. My friend's Tyranitar is a bruiser because he made sure it had a nature that raised ATK and trained against Pokemon that raised that stat when you beat them. Most people just winged it but he made sure his Tyranitar had maxed out ATK.WendelI said:I mean i can see it sometimes like scyther would be a melee based ranger, Steelix would be some sort of tank and so forth. but what kind of class would be picachu? arcane trickster? some pokemon just dont have roles or have waaay too many roles. i mean the ability to create your own type of pet with your costume stats based on an already existing stat pool its nice but its just such a tiered method that gives you lots of freedom. too much freedom IMO....GloatingSwine said:Of cours, those different attacks and stat differences do actually make a great deal of difference to the way any given two monsters will match up in a fight.WendelI said:i Don't know myself. personally the game doesn't have very much going for it, without a clear class system it just seems like all Pokemon are carbon copies of each other but with different attacks and some slight stat differences.
However, I do think that some kind of weight class system would improve the game, meaning that there wouldn't be a limited pool of dominant mons and 400 trash mons making up space.
Ding! Winner. I still love Gold from a purely objective standpoint. It's a pretty great all-around game.will1182 said:Because the core games are still great. Simple as that.
Well, Scyther can be a variety of things based upon it's moveset and hold item. It can be a sweeper, a choice-bander, a choice-scarfer, salac sweeper, or even a focus sasher.WendelI said:I mean i can see it sometimes like scyther would be a melee based ranger, Steelix would be some sort of tank and so forth. but what kind of class would be picachu? arcane trickster? some pokemon just dont have roles or have waaay too many roles. i mean the ability to create your own type of pet with your costume stats based on an already existing stat pool its nice but its just such a tiered method that gives you lots of freedom. too much freedom IMO....GloatingSwine said:Of cours, those different attacks and stat differences do actually make a great deal of difference to the way any given two monsters will match up in a fight.WendelI said:i Don't know myself. personally the game doesn't have very much going for it, without a clear class system it just seems like all Pokemon are carbon copies of each other but with different attacks and some slight stat differences.
However, I do think that some kind of weight class system would improve the game, meaning that there wouldn't be a limited pool of dominant mons and 400 trash mons making up space.
A game that has even more math than WoW, EverQuest and D&D combined, not to mention the 492 little critters to collect (yes that's the exact number, though the final ones can only be recieved through a NINTENDO event and that event hasn't even happened yet, so this means that they've in a sense not released a full game because they've sealed a section off, but they've done this because they do it with all their damned games and they want MOAR MONAY!DarkRyter said:Well, Scyther can be a variety of things based upon it's moveset and hold item. It can be a sweeper, a choice-bander, a choice-scarfer, salac sweeper, or even a focus sasher.WendelI said:I mean i can see it sometimes like scyther would be a melee based ranger, Steelix would be some sort of tank and so forth. but what kind of class would be picachu? arcane trickster? some pokemon just dont have roles or have waaay too many roles. i mean the ability to create your own type of pet with your costume stats based on an already existing stat pool its nice but its just such a tiered method that gives you lots of freedom. too much freedom IMO....GloatingSwine said:Of cours, those different attacks and stat differences do actually make a great deal of difference to the way any given two monsters will match up in a fight.WendelI said:i Don't know myself. personally the game doesn't have very much going for it, without a clear class system it just seems like all Pokemon are carbon copies of each other but with different attacks and some slight stat differences.
However, I do think that some kind of weight class system would improve the game, meaning that there wouldn't be a limited pool of dominant mons and 400 trash mons making up space.
Steelix actually lacks the offensive stats to be a tank, but he makes a great physical wall or curse-user.
And pikachu's only viable as a special sweeper, as the light ball doubles its special attack and physical attack. But it's so frail, it's not very good at it. Unless you managed one sweet baton pass.
And the freedom allows one to construct a team of pokemon based around one's own taste and playstyle. If you like stalling, you send out a Blissey with Toxic and maybe a Spiker Skarmory. You want to smash your opponent with some powerful offenses, you got your choice band scizor who can sweep with bullet punch, or a swords dancing Lucario. Maybe you're a little girl who wants a whole team of Bunearies and Clefairies.
Freedom gives us options. And to take away options is a bad thing IMO.
PS: What does IMO mean? I thought it was a typo of Laughing my ass off, but that doesn't make sense in context.
Oh that's what they WERE doing, they eventually just said "Fuck it, we don't need more critters, just remake this old one, no new critters or a new plot, just make the shit prettier! Speaking of which I did a google search and I found this list of the new crap. It's quite shit. there's not much new aside from visuals.zacaron said:from what I've seen each pokemon game is very similar just with a graphics upgrade some new (and often VERY similar) pokemon and a more shiny title going from Red to crystal to heart gold and soul silver
You don't pay attention to the childrens' television show. You just play the games. That's not in the game.Odd Water said:I could never get into it because I could never get past the 'talking in only their name' annoying crap they do. Then they toss out a few to make them more humanized like Team Rocket's Meowth or the mental speaking Lucario. Its worse then Jar-Jar Binks and Claptrap combined to me.
The offensive stats of a tank are irrelevant, what tanks need is high defence or a big sack of hitpoints. Their job is to get thumped repeatedly whilst someone else dishes out damage.DarkRyter said:Steelix actually lacks the offensive stats to be a tank, but he makes a great physical wall or curse-user.