In the apartment of a friend of mine sits a stuffed dog (plush, not taxidermied). It is far larger than anyone would ever need a stuffed dog to be. It's better than four feet tall, and takes up a great deal of room that could probably be better spent on more urgent things. But it sits there, with pride of place. Why? Because we won it. Not bought, not built, not were given. We spent (odd days over a couple of) years, and probably two or three times what it would cost to just buy it outright, but we earned that dog. It was one of the giant, top-tier, been-gathering-dust-since-the-Carter-administration, no-one-ever-wins-one-of-these prizes at our local arcade. We set our minds (and wallets) to doing it, and we did it. And we had to redeem the tickets at a quarter to midnight, so we weren't surrounded by throngs of worshipful eight-year-olds, and our names are not spoken only in whispers within the walls of that arcade. But that's okay, because it's not about fame, or about glory, or about the silly old dog. It's about winning it- about earning it. And about the story.
That was an achievement worth getting. Victor Sokolov, a randomly-generated X-Com agent, survived an entire Terror From The Deep Campaign- which I wouldn't've thought possible. Uvash Morulumam charged alone at Rubal Spidersoak, the Nightmare of Demons, who had eviscerated my entire military without taking a scratch, and killed it with a single crossbow bolt.
These are the kind of things I find it worthwhile to labor for- the things that you'll be talking about decades later. The difficult, impressive challenges. The "find all 250 coins/stars/rainbows/whatevers"? Not a chance. Especially if they don't affect gameplay.
That was an achievement worth getting. Victor Sokolov, a randomly-generated X-Com agent, survived an entire Terror From The Deep Campaign- which I wouldn't've thought possible. Uvash Morulumam charged alone at Rubal Spidersoak, the Nightmare of Demons, who had eviscerated my entire military without taking a scratch, and killed it with a single crossbow bolt.
These are the kind of things I find it worthwhile to labor for- the things that you'll be talking about decades later. The difficult, impressive challenges. The "find all 250 coins/stars/rainbows/whatevers"? Not a chance. Especially if they don't affect gameplay.