So, as most of you probably won't be aware, I and a few other members of the Escapist community have banded together to make a video game. The idea is to create an indie RPG in the style of older games such as the early Final Fantasies, or Chrono Trigger. We intend to release it through XBLA, and as we're gamers as well as developers we want to get a gamer's opinion on what we come up with. One of those is the demo.
Right now we're discussing a demo to get an idea of where we'll be going and how we'll build the game together from it's building blocks, and we want your opinions. There's a main idea of what kind of battle system we'll be looking at, but we also want your opinions too. So, please briefly answer the poll and post in the thread, and let us know what you want to see. Not every idea will be taken up, but we'll use this thread to consider what people would like to see and how to improve the game as we develop it.
First of all, the main question - what kind of battle system to use? We've considered two possibilities, either a random encounter situation similar to Pokemon/Final Fantasy X/etc, or a Chrono Trigger-esque game where monsters are visible and you fight them in a turn-based style on the world screen. Now we need your input, what do the gamers want?
EDIT: Just to clarify, in either case the battle system will be turn-based similar to FFX, as that's how our programmer is developing the battle system. What the main question is about is whether enemies are encountered randomly or if they are visible when you're walking around, so whether you can avoid enemies or not. Also, we welcome any other comments or suggestions if there's something else you'd like to see
Right now we're discussing a demo to get an idea of where we'll be going and how we'll build the game together from it's building blocks, and we want your opinions. There's a main idea of what kind of battle system we'll be looking at, but we also want your opinions too. So, please briefly answer the poll and post in the thread, and let us know what you want to see. Not every idea will be taken up, but we'll use this thread to consider what people would like to see and how to improve the game as we develop it.
First of all, the main question - what kind of battle system to use? We've considered two possibilities, either a random encounter situation similar to Pokemon/Final Fantasy X/etc, or a Chrono Trigger-esque game where monsters are visible and you fight them in a turn-based style on the world screen. Now we need your input, what do the gamers want?
EDIT: Just to clarify, in either case the battle system will be turn-based similar to FFX, as that's how our programmer is developing the battle system. What the main question is about is whether enemies are encountered randomly or if they are visible when you're walking around, so whether you can avoid enemies or not. Also, we welcome any other comments or suggestions if there's something else you'd like to see