Reading these has made me realize how much multiplayer gaming has changed over the last 10 years. It never used to quite be like this...
My friends and I would kill hours and hours playing single player games with "tacked on" multiplayer back in the N64/PS1 and even the Gamecube/PS2 era. Conker's bad fur day had a fantastic single player with a quick, but surprisingly diverse multiplayer that you could lose loads of time on with your friends. I know a lot of people don't like it, but many an hour was also lost playing the multiplayer mode of Sonic Adventure 2 battle (and smash brothers, but I consider that strictly multiplayer)
So what happened to multiplayer that made it feel like the plague to be avoided when you know there's both a single and multiplayer aspect (I.E. CoD, Halo, etc) was it because of online gaming taking off?
and for anyone who argues that I listed no FPS examples, Goldeneye for the N64 and timesplitters 2 for the GCN/PS2 hell even Halo 1.
I think there's an article on the escapist about this somewhere........
My friends and I would kill hours and hours playing single player games with "tacked on" multiplayer back in the N64/PS1 and even the Gamecube/PS2 era. Conker's bad fur day had a fantastic single player with a quick, but surprisingly diverse multiplayer that you could lose loads of time on with your friends. I know a lot of people don't like it, but many an hour was also lost playing the multiplayer mode of Sonic Adventure 2 battle (and smash brothers, but I consider that strictly multiplayer)
So what happened to multiplayer that made it feel like the plague to be avoided when you know there's both a single and multiplayer aspect (I.E. CoD, Halo, etc) was it because of online gaming taking off?
and for anyone who argues that I listed no FPS examples, Goldeneye for the N64 and timesplitters 2 for the GCN/PS2 hell even Halo 1.
I think there's an article on the escapist about this somewhere........