First-person shooters are stuck in a rut. While there are many things in the genre that this statement could pertain to, I'm talking about the antiquated health systems employed by FPS'.
Most games these days boil down to either a standard health bar with health packs lying around on the ground (highly improbable in a warzone), or a regenerating mutant- solider-dude-guy-man who can crouch behind a rock and heal the damage caused by a grenade being stuffed down his throat. If I am missing some insight that makes either of these systems more realistic or more fun please enlighten me, but I think the genre would significantly benefit from a revamped look at health systems.
Personally, I liked Far-Cry 2's system better than the others. The player's health bar is divided into sections with each section being able to regenerate itself. If the player took too much damage, however, he could no longer regenerate higher sections and needed to use a "health pack", injection in this case, to restore full health.
While a game's health system may not seem like it would have a huge impact on gameplay outside of the "run and hide to regenerate" thingy, a game could be built around a completely new system. Say, for an example off the top of my head, a game where your health is predicated on movement and the longer you stay stationary, the lower it goes. Just a thought.
Share your original health systems or die of the plague. Mmm... the irony.
And I apologize for the terrible and completely un-called for pun. I'm only human after all...
Most games these days boil down to either a standard health bar with health packs lying around on the ground (highly improbable in a warzone), or a regenerating mutant- solider-dude-guy-man who can crouch behind a rock and heal the damage caused by a grenade being stuffed down his throat. If I am missing some insight that makes either of these systems more realistic or more fun please enlighten me, but I think the genre would significantly benefit from a revamped look at health systems.
Personally, I liked Far-Cry 2's system better than the others. The player's health bar is divided into sections with each section being able to regenerate itself. If the player took too much damage, however, he could no longer regenerate higher sections and needed to use a "health pack", injection in this case, to restore full health.
While a game's health system may not seem like it would have a huge impact on gameplay outside of the "run and hide to regenerate" thingy, a game could be built around a completely new system. Say, for an example off the top of my head, a game where your health is predicated on movement and the longer you stay stationary, the lower it goes. Just a thought.
Share your original health systems or die of the plague. Mmm... the irony.
And I apologize for the terrible and completely un-called for pun. I'm only human after all...