I liked it. It's not as good as I wanted it be, but it is a lot better than what I expected.
It's got a nice visual aesthetic and soundtrack going for it. It allows for a fairly wide number of approaches in gameplay for a modern AAA game, even if non-lethal stealth is pretty much the preferred way and offers the greatest rewards. Boss fights kinda sucked, except Namir, because just grabbing the superdeadly black ops veteran cyborg and punching his lights out is hilarious. Oh, and I also really liked the conversation bosses. Other stuff I want to say but feel too lazy to write.
On the whole, some good, some bad, overall decent to good effort.
To be fair, the Fahrenheit 451 reference has been in every game in the System Shock, Deus Ex and BioShock series, as well as Dishonored and Gone Home. Yes, it's fanservice, but I rather like that small nod that sort of connects the people formerly of Looking Glass Studios and any devs that succeeded them. Although I agree on all other accounts of fanservice.
It's got a nice visual aesthetic and soundtrack going for it. It allows for a fairly wide number of approaches in gameplay for a modern AAA game, even if non-lethal stealth is pretty much the preferred way and offers the greatest rewards. Boss fights kinda sucked, except Namir, because just grabbing the superdeadly black ops veteran cyborg and punching his lights out is hilarious. Oh, and I also really liked the conversation bosses. Other stuff I want to say but feel too lazy to write.
On the whole, some good, some bad, overall decent to good effort.
Ohmagerd, it's a blatant shout-out to the first keypad code in System Shock!Zhukov said:I found the attempts to pay homage to the original to be cloying and irritating. Hey look, the first keypad code you use is 0451. Did you notice that? 0451. Sound familiar? Eh? Eh? OH-FOUR-FIVE-ONE-************ DO YOU SEE WHAT WE DID THERE?!
To be fair, the Fahrenheit 451 reference has been in every game in the System Shock, Deus Ex and BioShock series, as well as Dishonored and Gone Home. Yes, it's fanservice, but I rather like that small nod that sort of connects the people formerly of Looking Glass Studios and any devs that succeeded them. Although I agree on all other accounts of fanservice.