What would be your reaction to a new Duke Nukem game, one that dispenses Forever as a dream and instead opts for both wave-based shooting and a storyline where Duke stops being the singularity of immaturity?
Johnny Novgorod was here to give kick ass answers and chew bubble gum and he was allllll outta bubble gumJohnny Novgorod said:That would be like staging Hamlet and removing his indecisiveness. Why bother using Duke if you're not gonna use any of Duke?
He's going to start out as Duke, but grow a bit, for Duke-y reasons...namely, a woman that kicks more ass than he does WHILE chewing gum.Johnny Novgorod said:That would be like staging Hamlet and removing his indecisiveness. Why bother using Duke if you're not gonna use any of Duke?
I'm aiming more for the Duke 3D style mixed with Serious Sam; killing multiple enemies with large weapons, but with more durability in combat with about the same movement speed. Also, when I say mature, I mean the human kind, not the macho Marcus Fenix kind that just makes me rather annoyed at the character. The plan is for him to be a little less macho/narcissistic, but not enough to be a completely different character.Doom972 said:No Duke game before it had wave-based shooting, and I don't see how it would improve the franchise. I think that you're confusing Duke Nukem with Serious Sam.
As for Duke's demeanor: It's fine if you don't like it, but this is how Duke is supposed to be like. His character is an exaggerated version of 90's action movie heroes. I don't see why he should become another brooding, gloomy, "mature" hero. We already have enough of those.
Dosbilliam said:What would be your reaction to a new Duke Nukem game, one that dispenses Forever as a dream and instead opts for both
Why?wave-based shooting
Again, why [bother using Duke if you're not using Duke]?and a storyline where Duke stops being the singularity of immaturity?
Bringing him into the modern mechanics didn't work, and it's less brand loyalty and more "I don't need to pull a title for the design I wrote 6 months ago out of my ass." Also, I assume that means you prefer cover-based, or the Doom-style that's going to be part of it?Joccaren said:Dosbilliam said:What would be your reaction to a new Duke Nukem game, one that dispenses Forever as a dream and instead opts for bothWhy?wave-based shooting
Again, why [bother using Duke if you're not using Duke]?and a storyline where Duke stops being the singularity of immaturity?
Like... Why? I don't even...
If you're not going to use Duke, then don't use Duke. Make a new character and a new IP. No need to try and manipulate brand loyalty, which is probably non-existent for Duke ATM.
Additionally, no to wave shooting. I hate wave shooting. I hate any wave based anything. If the enemies spawn rather than exist in predefined place [Exceptions for when they are dropped into one preset place by a dropship or something], then my answer is no.
By having wave based shooting, you remove the exploration element which was very important in Duke Nukem 3D, since the game will just feature a lot of large open environments like Serious Sam has.Dosbilliam said:I'm aiming more for the Duke 3D style mixed with Serious Sam; killing multiple enemies with large weapons, but with more durability in combat with about the same movement speed. Also, when I say mature, I mean the human kind, not the macho Marcus Fenix kind that just makes me rather annoyed at the character. The plan is for him to be a little less macho/narcissistic, but not enough to be a completely different character.Doom972 said:No Duke game before it had wave-based shooting, and I don't see how it would improve the franchise. I think that you're confusing Duke Nukem with Serious Sam.
As for Duke's demeanor: It's fine if you don't like it, but this is how Duke is supposed to be like. His character is an exaggerated version of 90's action movie heroes. I don't see why he should become another brooding, gloomy, "mature" hero. We already have enough of those.
So, again, why Duke, and why not some other IP that you can clone your name off? Why not leisure suit Larry gets a Gun? It makes about as much sense for the franchise as Duke becoming serious does. Or you could just come up with a name for it. Probably the better move.Dosbilliam said:Bringing him into the modern mechanics didn't work, and it's less brand loyalty and more "I don't need to pull a title for the design I wrote 6 months ago out of my ass."
Never played Doom, but I like it more the way it is in Bioshock. Enemies are in the level, pretty sure they respawn which is a little annoying but if done well IDC, and you go around the level and explore on your way to objectives, killing what is in your path. Or the Halo method which was similar, but more linear and with a couple of wave sections - which were done with dropships to make sense. Cover based shooting is the most boring thing I have ever played - sit in cover until your enemy leaves cover, shoot a couple of times, back in cover 'cause one of the other 7 enemies has started shooting you, out of cover for another couple of shots - ect. Old style shooting is the way to go, wave spawning is not.Also, I assume that means you prefer cover-based, or the Doom-style that's going to be part of it?
That was going to be part of it. The annoying parts of him would be blown up to about 5 times their level in DNF, so he isn't portrayed as someone to look up to.daveman247 said:As for duke growing up, naw you can't do that! The rest of the world however, reacting to his over-the-top ways would be interesting.![]()
That's actually about what I have planned. The storyline starts out with him being in bad shape, though, as a sort of reversal of fortunes from DNF, since he can't afford a place to live, much less steroids. It was going to be as referential as DNF was, with DNF being the butt of many jokes, and having a sense of humor that isn't the over-the-top style of Borderlands or the half-done Bulletstorm type.ThePuzzldPirate said:To me, the best Duke Nukem we could get to me is him acknowledging that the industry has grown up around him and now in his 40's going through a mid-life crises. He is still in great shape though is having a hard time keeping his body shape thanks to age(graying hair and all) trying to fit in this new wave of shooters. Being a parody of both 90's and the new wave, making jokes at shooter mechanics in general. This is not him saying that the new games suck but what we have lost which is variety and that we don't have enough lighthearted shooter out there.
My dream anyway. XD
It's pretty much a "this guy's an idiot even though everyone else around him dies first." I don't take him seriously because of my feelings towards the character, so it'd be easy to find ways to portray him as a complete idiot.Callate said:But if you're just going to "play it straight", there's about as much reason to use Duke as there was to make Syndicate a first-person-shooter- which is to say, the name recognition isn't going to be worth it since you're just going to alienate whatever fragmented core audience remains.
That was actually one of my problems with the Serious Sam series. The combat worked good, but the level design made finding anything pretty much a matter of luck. As I've said in comments after this, I'm going to raise the level of those traits to about 5 times what DNF had them to make fun of the character.Doom972 said:By having wave based shooting, you remove the exploration element which was very important in Duke Nukem 3D, since the game will just feature a lot of large open environments like Serious Sam has.Dosbilliam said:I'm aiming more for the Duke 3D style mixed with Serious Sam; killing multiple enemies with large weapons, but with more durability in combat with about the same movement speed. Also, when I say mature, I mean the human kind, not the macho Marcus Fenix kind that just makes me rather annoyed at the character. The plan is for him to be a little less macho/narcissistic, but not enough to be a completely different character.Doom972 said:No Duke game before it had wave-based shooting, and I don't see how it would improve the franchise. I think that you're confusing Duke Nukem with Serious Sam.
As for Duke's demeanor: It's fine if you don't like it, but this is how Duke is supposed to be like. His character is an exaggerated version of 90's action movie heroes. I don't see why he should become another brooding, gloomy, "mature" hero. We already have enough of those.
By making Duke less macho/narcissistic, you make a completely different character, because those traits define him.
Would you not prefer a new IP based on your idea with a character that you actually like?