You are right in that there is no need to put these extra bits in, but it does help a great deal in getting it recognised above all the other games being released nowadays. All Eurocom are doing is applying the anount of polish to this game that other recent games get. Plus, "motion blur... techno[footnote]I've only heard techno music in old games, so I have no idea why you've included this[/footnote]... regenerative health... cover mechanics"? You have a warped view of modern games. Just because these elements are more common nowadays does not mean that these elements are necessary to be considered a modern game; it's just like saying that all modern games have to focus on surgery because doctor sims are a new idea.Squilookle said:There is no such thing as 'good for it's time'. Good gameplay transcends time and space. The first Mario is just as enjoyable now as it was on first release without adding in motion blur or a techno remix, Quake and Unreal Tournament do not need regenerative health or cover mechanics to 'improve' them, Outrun does not need photorealistic race tracks to be enjoyable, and Goldeneye does not need jumping or 3rd person sections to appease a mob.
And n- wait... wut? I have no friggin' clue how you got to this conclusion, or even what this is supposed to mean. Are you trying to suggest that when this game comes out, everyone will forget about the N64 version and be forced to love this one instead? I hope you can explain to me what you mean and what leaps you took to get to this statement, otherwise this sentence looks very idiotic.It's like getting students to appreciate Baz Luhrmann's Romeo and Juliet as if it was how the story was originally shown
Okay, I'll admit I was a bit hasty in saying the controls have become common and improved upon, but whenever someone complains about a change to one of their favourite games, it's true 90% of the time. A port of the original won't do anything to change how often modern games will use the control scheme though, so a port will be unnecessary when you can play the original. I still stand by my original claim that PC controls work much better with a wiimote & nunchuck that the original Goldeneye controls.Not only that, but in Goldeneye's case, people are still playing it specifically because it is different and has not been surpassed in certain ways. And yes, I'm thinking of the controls here. Apart from Perfect Dark, Timesplitters and a few others, many games have blindly tried emulating the PC aiming on a gamepad since Halo came out, which is actually regressing console FPS progress.
And here is an example of a straw-man argument with no grounding in reality, especially annoying when there is another game that would be a perfect analogy to this one: Metroid: other M:What if someone took Half Life and remade it so everything was set in small, self contained levels instead of the sprawling progressive path that it took? What if Gordon Freeman started mouthing off quips to other people, as Daniel Craig does in the Goldeneye Wii trailer? Sure it might placate 12 year olds hooked on Modern Warfare 2, but it's not helping the genre any.
And I've never said "I wish someone would create a game where the main character is a runaway from the circus who cures people's mental illnesses by leaping into their heads." yet I still loved Psychonauts when I got my hands on it.You don't hear people saying they enjoy playing it but wished it had COD controls and Daniel Craig swapping one liners with... some brute that I'm guessing is supposed to be 006.
To repeat (and simplify) what I said before: a) to keep things feeling fresh (and to reasonably charge full price for the game), and b) to remove the competition.Bottom line is if it ain't broke, don't fix it, and if someone has brought it back and that ain't broke, why block it so you can have a "fixed" version instead?
This.PureChaos said:i just wish they'd used Brosnan instead of Craig
how egotistical.zombie711 said:the only people who will hate the new golden eye are the people who wont get it because they lack a wii. theres nothing wrong with the new version. and in the end its fair that wii owner get it because we didnt get modern warfare 2.
I would argue with you but it seems you have already stated your hate for nintendo.mad825 said:how egotistical.zombie711 said:the only people who will hate the new golden eye are the people who wont get it because they lack a wii. theres nothing wrong with the new version. and in the end its fair that wii owner get it because we didnt get modern warfare 2.
ok, a point given that people will have a grudge that it's an Wii exclusive however because it's on a lower performing console there would so much that could have been improved, take for example GoldenEye: Source.....
.......what am I saying?!?!?? Golden Eye for the Wii is going to suck, period. once I can be bother to install steam, I'll be playing this!
MW on the wii? ha, dont make me laugh, it will be like Mercenaries 2 on the PS2, they would have to cut down on alot of things and wouldn't be worth it
Sorry, gotta bite on this one, can't help myself here.Squilookle said:Unfortunately, Nintendo pulled the plug on it to prevent it from being released on a non Nintendo platform. Apparently they choose to pretend that Perfect Dark, Banjo Kazooie, Banjo Tooie and Conker: Live and Reloaded don't count.
Oh really?zombie711 said:snip
Pretty sure that in the case of Goldeneye, merely mentioning it's name is enough to get attention, as it did for Rogue Agent, abeilt for all the wrong reasons. Its even worse when you're putting in common features in a remake of a game made famous for it's simplicity and streamlined gameplay. Making it like all the other games actually seems far more of a hindrance to getting it recognised over all the others rather than helping it.10BIT said:You are right in that there is no need to put these extra bits in, but it does help a great deal in getting it recognised above all the other games being released nowadays.
Dude they're just examples. I never said they were a necessary part of modern games- but they are a modern game feature- and ones that in no way can guarantee an improvement of an older game.All Eurocom are doing is applying the anount of polish to this game that other recent games get. Plus, "motion blur... techno...[footnote] which is everywhere in games up to today. Not that I'm saying that's a bad thing at all.[/footnote] regenerative health... cover mechanics"? You have a warped view of modern games. Just because these elements are more common nowadays does not mean that these elements are necessary to be considered a modern game
No, I'm saying that when there are other versions out that are more like the original, what Eurocom is making here is esentially equivalent to a Baz Luhrmann version of Romeo and Juliet by comparison. It might not be the best example, but it's the same sort of thing. Maybe some will forget the original for this one, though I doubt that's anyone's intention- save perhaps for Nintendo if they choose never to release it on the VC.Are you trying to suggest that when this game comes out, everyone will forget about the N64 version and be forced to love this one instead?
I totally agree about PC controls and the Wiimote being better than a gamepad, but that's irrelevant- we're talking about the setup of the gamepad controls here. Also saying a port is unnecessary when the original can be played instead is a moot point. If a fan of the original starts wishing for a remade port, it's usually because either they are unable to play the original anymore, or they just want to see it with better graphics -you know, pretty much exactly what Rare was doing on Goldeneye XBLA- and saying 'go play the original' addresses neither of those issues.Okay, I'll admit I was a bit hasty in saying the controls have become common and improved upon, but whenever someone complains about a change to one of their favourite games, it's true 90% of the time. A port of the original won't do anything to change how often modern games will use the control scheme though[footnote]Again, I never said it would. I'm merely saying that one of the reasons people still prefer playing it over more recent titles[/footnote] so a port will be unnecessary when you can play the original. I still stand by my original claim that PC controls work much better with a wiimote & nunchuck that the original Goldeneye controls.
OK, Granted that that game makes a better wider analogy, but there's one key thing holding it back. I used Half Life as an example- an older game, the first in a series. M is the latest iteration of a long running series that is highly regarded [footnote]though not even close to as much as games like Goldeneye are. Even among the long running Nintendo franchises it's one of the lesser ones.[/footnote] and as such is expected to break new ground. That's what new games are supposed to do. Had Metroid: Other M been a direct remake of an earlier Metroid, it might have had something, anything to do with what we're talking about here. However it isn't, so it doesn't at all."What if someone took Half Life and remade it so everything was set in small, self contained levels instead of the sprawling progressive path that it took? What if Gordon Freeman started mouthing off quips to other people, as Daniel Craig does in the Goldeneye Wii trailer? Sure it might placate 12 year olds hooked on Modern Warfare 2, but it's not helping the genre any".
Metroid: other M
It depends on your definition is of a minor tweak. To me a minor tweak involves enhancing the graphics a bit, correcting frame-rates, removing an annoying bug or two, supporting higher resolutions etc. As seen in Perfect Dark XBLA for example. That's a remake done right. Having guards dangling off the side of trucks, cramming a dam wall chock full of helipads and searchlights, bogging down a run-and-gun game section with unnecessary cover mechanics and changing the person who actually went through the story in the film version are what we call not minor tweaks.I really don't understand why people go up in arms just because of some minor tweak.
Again- a moot point. If people only wanted to do that, then there would be no hype for a remake whatsoever.There's nothing stopping you from replaying the original if that's all you want to do
Actually I am in favour of change, when it's done right, as seen in my views of the XBLA versions of Goldeneye and Perfect Dark as I've already said quite a few times.There is nothing bar your allergies to change to suggest anything wrong is going on.
You're getting new games confused with remakes again.And I've never said "I wish someone would create a game where the main character is a runaway from the circus who cures people's mental illnesses by leaping into their heads." yet I still loved Psychonauts when I got my hands on it.
Because if Eurocom thinks it needs to change the controls/Level Design/Characters/Everything to make the game work, then at least in their eyes the Wii Goldeneye is certainly "fixed". Note the inverted commas.Bottom line is if it ain't broke, don't fix it, and if someone has brought it back and that ain't broke, why block it so you can have a "fixed" version instead?
Why have you suddenly started claiming this game being the fixed version? As you said before, the original wasn't broken and no one's disagreed.
Whoever said anything about Perfect Dark Zero or Nuts and Bolts?Azure Sky said:Sorry, gotta bite on this one, can't help myself here.
Perfect Dark: Zero, Banjo and Kazooie: Nuts and Bolts and Conker: Live and Reloaded are some of WORST games Rare have made since the N64 was surpassed by the Gamecube
Then why do these people want a remake? If the only change from the original was improved graphics, I'd consider it a lazy job and would only consider buying it if it were budget priced and I could not get the original easily.Squilookle said:Again- a moot point. If people only wanted to do that, then there would be no hype for a remake whatsoever.
Sorry, missed you mentioning about the gamepad and thought you were talking about the Wii-mote. It would seem like a bad decision if they changed the controls to the norm, but with Wii-mote play as well it might make things more balanced. The control scheme might not be like Halo upon release, so it seems to me to be too soon to condemn the game's controls now.I totally agree about PC controls and the Wiimote being better than a gamepad, but that's irrelevant- we're talking about the setup of the gamepad controls here.
So, sequels must break new ground but not remakes?M is the latest iteration of a long running series that is highly regarded [footnote]Saying it's one of Nintendo's 'lesser' franchises is hardly demeaning. I still say it's held in much higher regard than Goldeneye[/footnote] and as such is expected to break new ground.
*cough [http://www.metacritic.com/game/wii/call-of-duty-modern-warfare-reflex-edition?recent-sort=userscore]*mad825 said:MW on the wii? ha, dont make me laugh, it will be like Mercenaries 2 on the PS2, they would have to cut down on alot of things and wouldn't be worth it
you see the simile?10BIT said:*cough [http://www.metacritic.com/game/wii/call-of-duty-modern-warfare-reflex-edition?recent-sort=userscore]*mad825 said:MW on the wii? ha, dont make me laugh, it will be like Mercenaries 2 on the PS2, they would have to cut down on alot of things and wouldn't be worth it
It's gotten quite a few favourable reviews.
1. The cuts are slight, nowhere near as bad as Mercenaries 2 on the PS2mad825 said:you see the simile?
yes? good, my point stands clear as the reviews even covers my argument.