EDIT: What I mean by active progression is seeing your spells evlove, and improve over levels. Example: A fire bolt turns into a fireball which turns into a meteor from the sky.
Example: Cleave hits 2 enemies. Cleave hits 3 enemies.
Example: Shot two arrows, shot three, shoot arrows in a rapid session.
As well adjusting colors, glow, making it flashier, making it bigger, making it feel like a powerful ability.
Things like this. Skills/abilities improving upon levels.
What do you prefer to show your character has progressed through the game? Is it powers, and abilities? Stat increases for those 10k hits. Or is just showing off your awesome armor?
For me I prefer Cosmetic > Active > Stats.
I am a massive role player, and I prefer picking the armor that best suits my character job, personality, etc. etc. I don't choose what's the best gear in the game, but what I am role playing as. Some of my favorite sets in the video game are the low level ones because they're simple looking. But sadly.. I gimp myself severely due to harder enemies later in the game. But I understand why this isn't in most games, but I would like to see more "Transfer the skin" options in games now.
I enjoy active progression, because I love seeing skills/powers go off, and have them be interesting. I want to require the powers of a God, or a sneaky assassin, a famous wizard, a famous bounty hunter. Etc, etc.
Stat progression.. eh. Apple and oranges to me. Being level 10 in a game, and having it increased to level 20. There's really no real difference for me besides numbers. Technically the game didn't get any easier unless they didn't add in any content to challenge you at level 20, and the game didn't get any harder, because you'll acquire the gear soon to defeat those high level enemies. Therefor it continues an endless circles.
Example: Cleave hits 2 enemies. Cleave hits 3 enemies.
Example: Shot two arrows, shot three, shoot arrows in a rapid session.
As well adjusting colors, glow, making it flashier, making it bigger, making it feel like a powerful ability.
Things like this. Skills/abilities improving upon levels.
What do you prefer to show your character has progressed through the game? Is it powers, and abilities? Stat increases for those 10k hits. Or is just showing off your awesome armor?
For me I prefer Cosmetic > Active > Stats.
I am a massive role player, and I prefer picking the armor that best suits my character job, personality, etc. etc. I don't choose what's the best gear in the game, but what I am role playing as. Some of my favorite sets in the video game are the low level ones because they're simple looking. But sadly.. I gimp myself severely due to harder enemies later in the game. But I understand why this isn't in most games, but I would like to see more "Transfer the skin" options in games now.
I enjoy active progression, because I love seeing skills/powers go off, and have them be interesting. I want to require the powers of a God, or a sneaky assassin, a famous wizard, a famous bounty hunter. Etc, etc.
Stat progression.. eh. Apple and oranges to me. Being level 10 in a game, and having it increased to level 20. There's really no real difference for me besides numbers. Technically the game didn't get any easier unless they didn't add in any content to challenge you at level 20, and the game didn't get any harder, because you'll acquire the gear soon to defeat those high level enemies. Therefor it continues an endless circles.