Being skilled at avoiding a fight when you need/want to is something that has been in RPGs forever.. we used to do it in the 80s all the time in pen and paper D&D. If you had a charismatic character who could talk and swindle his way around it was a neat think to try and do. I dont see why in a modern RPG running or avoiding a fight should be frowned upon. I think if your party/group has a certain bard/rogue type class or even a mental power class... then charm/charasima should be a part of what they do.
So basically you should be able to avoid conflicts.. but it should be a skill that certain classes in the game have much like how rogues can open locks and chests and without one you cant open a number of things in the game.
So basically you should be able to avoid conflicts.. but it should be a skill that certain classes in the game have much like how rogues can open locks and chests and without one you cant open a number of things in the game.