I'm just curious in how much other people go into character when playing pen and paper rollplaying games
I have done things like this before. I had a gnome sorcerer that had an issue with authority and an ego larger than any castle along with a few other psycological problems. Which my party members hated, of course. Here was this little gnome that was running around speaking to guards, reputable figureheads, even kings as if they were peasants unworthy of an opinion. I had teammates attacking me and and abandoning me at every turn. A couple of times I would be clubbed over the head by a teammate before we encountered someone. Now, as for our players sitting at the table, everyone enjoyed the charactor and we would all have a good laugh about it every so often.CommissarOridium said:the first time i played there was a member of our group that just wanted to do his own thing instead of helping us with the adventure, for example on time we were in a tavern and noticed a man walking in looking sourly and we recongnized him as a captain of the royal guard, we tried to speak with him to get some hints but he wasn't in the mood for talking so we decide to leave. Well most of us anyway, the annoying member stole a musicians violin and jumped up onto the table and started playing for him. We tried to convince him it was a bad idea and after some debating (he claimed it would lighten the captains mood and thus he would talk to us) we left, he did these kind of stunts all the time and always defended it with "It's how my character do things" so we were extremely annoyed at him and kicked him out of the group so I was curious if this is something that happens alot
but then you character had a reason to do those things, he just did them because he couldSavagezion said:I have done things like this before. I had a gnome sorcerer that had an issue with authority and an ego larger than any castle along with a few other psycological problems. Which my party members hated, of course. Here was this little gnome that was running around speaking to guards, reputable figureheads, even kings as if they were peasants unworthy of an opinion. I had teammates attacking me and and abandoning me at every turn. A couple of times I would be clubbed over the head by a teammate before we encountered someone. Now, as for our players sitting at the table, everyone enjoyed the charactor and we would all have a good laugh about it every so often.CommissarOridium said:the first time i played there was a member of our group that just wanted to do his own thing instead of helping us with the adventure, for example on time we were in a tavern and noticed a man walking in looking sourly and we recongnized him as a captain of the royal guard, we tried to speak with him to get some hints but he wasn't in the mood for talking so we decide to leave. Well most of us anyway, the annoying member stole a musicians violin and jumped up onto the table and started playing for him. We tried to convince him it was a bad idea and after some debating (he claimed it would lighten the captains mood and thus he would talk to us) we left, he did these kind of stunts all the time and always defended it with "It's how my character do things" so we were extremely annoyed at him and kicked him out of the group so I was curious if this is something that happens alot
When I play, stuff like this does happen alot because I like to make charactors that are interesting to the party. This is probably why I prefer to GM myself. My charactors may not always be loud and obnoxious but you don't have to be for the few purposes I do this for. I was once basically kicked out of a game for playing my alignment.
This time I was running a pair of halfling clerics that were twin brothers. Their backstory explained this but one was lawful evil and the other was chaotic good. (Conflict in the party makes for good story.) Everyone else was a run-of-the-mill charactor archetype so I made this duo to add some flavor to the group. Perhaps a way to test my fellow players without having to be the GM to do it.
Anyways, these two were doing fine with my evil cleric only getting into slight trouble in our first town. Then we were given quest number 1 basically which was to go rid this old raggedy abandoned fort of supposedly local bandits. Well, we all make it to the master's quarters where this powerful ass mage shows up and claims this was all a test, and we passed. He was going on about how he would give us an army for each of us and promises of power and blah blah blah. Of course, the party being good was offended by this "test" but to my evil cleric's alignment, this was music to his ears. So as my teamates started to blast him I in turn started blasting them. When they began to fight back towards me, my chaotic good cleric was compelled to save his brother. The game was abandoned because of this act which was simply a contingency the GM had not taken into account. I was scolded in a sense for doing this and I was a bit aggrevated by it because it was not that big of a deal and I was in fact playing my charactors. This was simply showing the limitations of that particular GM.
So I do in fact get into my charactors. I don't stand up with my chest puffed out and echo words of valor off the walls, no. But I do absorb myself into what the charactors would do once I feel I have made an interesting charactor.