.... no? While I didn't play the game when it first came out, I never had any game-breaking bugs. I didn't find the story convoluted, on the contrary, I felt like it needed more depth and ambiguity. I won't argue too much with the clumsy gameplay, because I was playing on a pc and I think there was some kind of default mouse acceleration (boo). The rpg elements worked well and approached Deus Ex-level mastery in my opinion, and the conversation system is one of my favorites because you have real options and dialogue flows naturally, unlike many other games. (and don't give me the crap about being unable to select your choice, because I went through the game with a sticky mouse during dialogue scenes)Zhukov said:Urgh, God no.
The first game was a complete mess. Clumsy gameplay, poor RPG elements, poorly paced and convoluted story, general lack of polish and quite possibly the very worst dialogue system I've ever seen. Also, being made by Obsidian and all, it was loaded to the brim with bugs.
It gave the player a good feel of choice, but that's about all it had going for it.
Sega very wisely dismissed any notion of sequel.
I loved AP. Despite its flaws, it was still a good, fun game. It did things that RPGs are suppose to do, yet many seem to fail to do.SFMB said:A week ago I browsed through my 200 game Steam catalog to find something to play and somehow I noticed Alpha Protocol on my list (maybe because it starts with an "A"), and started to play it again. Mind you, I bought it and played it about a year ago, but it still worked very well for me, even though there is little in the way of replay value. Sure, it has some bugs, still, but I don't see the negative reputation it's been given. It is a damn good game: well written and the combat and sneaking are executed very well, too. The dialog-wheel is much better than any of the Mass Effects or the like, mainly because of lack of the awkward silences while the player is making the choice (there is a timer).
The point is, for those who didn't read the fairly short text above, is: would you like to see a sequel for the game? I know I would.