I was wondering what is the general consensus on the trend in indie games to make something that I've seen described as "ambient". Eufloria, Osmos and Blueberry Garden are examples. I don't think we can argue that they allow the developer to really show us what they are made of in terms of art direction, music, and creativity with game play mechanics, but are they good?
Personally, I have mixed feelings. I found the music in Osmos to be repetitive to the point where it was frustrating. I found some of the levels to be great fun, especially the Ambient Impasse section, but others so frustrating and reliant on quick movement and thinking (even with the time slowed down) that it really ruined the whole chill vibe the game seems to promise. It got downright frantic.
It's the only one of the above mentioned that I've played myself. I've watched friends play the others, but I was hoping for a wider insight before I give the genre another chance. So, what do you think?
Personally, I have mixed feelings. I found the music in Osmos to be repetitive to the point where it was frustrating. I found some of the levels to be great fun, especially the Ambient Impasse section, but others so frustrating and reliant on quick movement and thinking (even with the time slowed down) that it really ruined the whole chill vibe the game seems to promise. It got downright frantic.
It's the only one of the above mentioned that I've played myself. I've watched friends play the others, but I was hoping for a wider insight before I give the genre another chance. So, what do you think?