Hides His Eyes said:
Exactly. I think it's a real shame, if I'm honest. Also, I don't think it's accurate to say the market for traditional RPGs is "small and shrinking". It's certainly big enough to turn a healthy profit, as DA:O demonstrated, but it's not the biggest market. It's not enough for the biggest profit imaginable. And with the new ultra-profit-driven paradigm that the games industry has taken on over the last ten years, only the biggest profit imaginable is enough. That means every game has to appeal to the largest possible number of people, which means games get less and less unique, more and more homogenized.
Capitalism and art are compatible up to a point. The games industry is getting past that point.
And it pisses me off when people say "that's the real world, deal with it". Yes, I know that's the real world, I don't have to fucking like it.
50 seconds on Google turned this thread up:
http://www.rpgcodex.net/forums/index.php?threads/researching-the-death-of-the-crpg-industry.60314/
And there's plenty of information in there I won't bother cutting and pasting. I'm not pulling it out of my ass, the CRPG market was in real trouble for a while there. Gaming was becoming more mainstream, and the CRPG was still a niche market. The games were huge, costly, and time consuming to make, and they gave a terrible ROI compared to shooters and the CRPG's stupid younger brother, the ARPG.
Everyone craps on Bioware and Bethesda for "abandoning their roots" and making a more accessible product, but without them doing that you'd never even SEE a DA:O. And DA:O is hardly a throwback. Some people suggested it was, in some ways, a "spiritual successor" to Baldur's Gate II, but nowhere near as hardcore, and Baldur's Gate was mocked at the time for being a brain-dead streamlining of the genre.
At the end of the day we're just fans. I'm happy that they're still making RPGS. This isn't an X-Com scenario where they turned it into a FPS and told everyone that strategy games weren't contemporary any more. No, the RPG doesn't look exactly like it used to, and yeah, sometimes that makes me sad, but there's lots to love about where the RPG is going, too, not just where it's been.