Aw, no option for "Already have one"? Been there, still there for that matter.
The biggest thing you have to ask yourself is: what do you want to be doing, and what specific skills can you bring to the table?
The most common mistake from aspiring developers is saying you want to come up with ideas and have someone else implement them. That doesn't have a lot of weight as the industry as heard of a vast majority of them already. Neither do we care about what graduate school you went to for some piece of paper. We do care about results, actual portfolio samples, game demos - to see you actually do the work to implement said idea.
So, what are you doing to make yourself more attractive to the game studios? Sitting around posting on forums, or picking up Unity3D or UDK and learning how to use it?