I recently played homeworld, an old 3d strategy game. It made me think about how games have become, i mean, homeworld made something brave and new, the cutscenes were almost like digital pieces of art and so was the game itself, when i compared it to a newer game it felt like the guys who made homeworld really tried something new and exciting, they didnt just copy something from an older game, change it a bit so they dont get sued and paste it into the game then put in the newest graphics engine like all the newer games do (take the world war 2 games for an example, they seem safe enough so the developers take that war, paste it into the game and put in a new graphics engine then kick it out on the market), they made a story that hadnt been done before added new gameplay mechanics and some god graphics (for that time) and hoped for the best. Everyone seems to do their best to get to the mediocrity line ( though some piss themselves and die somewhere near the start)then just sit there because they think they'll get more money that way. Do you think they've started settling for mediocrity?