Fox12 said:
When I was younger, I wouldn't buy a game unless it had at least 20 hours to it. My income was extremely limited when I was around fourteen, but I had plenty of free time on my hand, as long as I did well in school. I needed to buy a game that was going to last. Now I have work, and college, and other things. I have some money, but I don't really have a lot of free time. Games like Fallout 4 just feel too long now. There's too much to do, and I don't really have patience for a game that drags on for 200 hours. I'd much rather play The Last of Us, or Undertale, which can be completed in a timely fashion.
For me, it's not that games are suddenly too long, it's that I'm at a point in my life where time is more valuable then money.
Save options. A must. There was about a 15 year window where I was primary raising the kids. It was hard to grab a minute to game. During that same time, for the first time since the early 90s, no games seemed to have the ability to save (I was likely just playing the wrong ones). The Halo series, for instance, had checkpoints rather than the ability to save where you want. Not a good combo with kids. But Skyrim, Fallout 3? I could save when interrupted. I put about 150 hours into Skyrim and loved it.
On the other hand, things like The Order are supposedly about 6 hours long. That's $10 an hour new. Not a value.
The only thing to me about really long games is if they are padded with nonsense (Arkham Origins) to artificially lengthen them.
But as development gets more difficult and expensive as graphics quality increases, the danger is that corner cutting companies will either repetitively pad their games, make them too hard/unfair or just plain short.