I think we're getting close to what can be accomplished with the conventional model of gaming... It'll be some time yet before it's EASY to do what the AAA games are doing, but we are well into 'diminishing returns' territory, at least on a technical level. Games may improve in other ways, but graphics are getting to the point where the effort needed to improve them further is way out of proportion to what benefit you get from doing so.
But... There's still a long way to go in other areas...
I think the concept of games with a screen and conventional controller (or keyboard & mouse for PC games) are starting to hit the limits of what's plausible for that arrangement. Any improvements from here are going to be quite minimal, unless someone comes up with a radically new game style...
About the only area that could still seriously improve for games using the traditional hardware and input devices we've had for about 35 years is AI... That is still quite pathetic. But aside from that, it's hard to see how you could improve much on any other aspect of AAA games...
Sure, if the tech improves enough, even low-budget indie games could eventually reach the kind of levels current AAA games are at, but this won't fundamentally change the fact that we are very close to a peak with many areas of conventional game design...
To expand much beyond that, we have to look to changing both how we perceive virtual worlds, and how we interact with them...
We desperately need massive improvements in how input devices work... And wether we go with VR (whether a headset or even matrix style) or something more along the lines of the holodeck, it would still require a radical shift away from just having a rectangular flat screen...
And that doesn't even begin to cover the fact that games so far only deal with basically 2 senses. Vision, and sound. (And some tiny minimal efforts towards touch, such as rumble features)
Those areas could improve a huge amount, but it does require getting over the idea that a game played on a screen with a controller is all we ever need, and that anything beyond that is a 'gimmick' and shouldn't be bothered with...
But... There's still a long way to go in other areas...
I think the concept of games with a screen and conventional controller (or keyboard & mouse for PC games) are starting to hit the limits of what's plausible for that arrangement. Any improvements from here are going to be quite minimal, unless someone comes up with a radically new game style...
About the only area that could still seriously improve for games using the traditional hardware and input devices we've had for about 35 years is AI... That is still quite pathetic. But aside from that, it's hard to see how you could improve much on any other aspect of AAA games...
Sure, if the tech improves enough, even low-budget indie games could eventually reach the kind of levels current AAA games are at, but this won't fundamentally change the fact that we are very close to a peak with many areas of conventional game design...
To expand much beyond that, we have to look to changing both how we perceive virtual worlds, and how we interact with them...
We desperately need massive improvements in how input devices work... And wether we go with VR (whether a headset or even matrix style) or something more along the lines of the holodeck, it would still require a radical shift away from just having a rectangular flat screen...
And that doesn't even begin to cover the fact that games so far only deal with basically 2 senses. Vision, and sound. (And some tiny minimal efforts towards touch, such as rumble features)
Those areas could improve a huge amount, but it does require getting over the idea that a game played on a screen with a controller is all we ever need, and that anything beyond that is a 'gimmick' and shouldn't be bothered with...