A little of mine opinion on this topic: I don't think that games are easier than they were in the past- I think of the improved mechanics that these new games have. For instance, in old Medal of Honor (for PS1) , there were stealth missions that failed whenever an enemy found out youre not nazi ideologist. Nowadays, the player usually has a chance to succeed even if he screws up at some point. So the failiure is not so frustrating. What i'm getting at, is that even a hard game ceases to be hard, if the player is give enough resources to battle the obstacles in the games- For example, Painkiller is hell on it's hardest mode, and it shares similarities to DOOM series. There's no cover-based combat, no physics based traps you can lure your enemies into, just you and your gun vs the entire legion of hell. Hell, even first prince of persia would be a piece of cake if you had rewind time spell.
To sum this up; If you have a game that approaches obsacles in more than one way, you can fid a strategy that fits you're playstyle, thus the game becomes a walk in the park for you. Strip the game of it's multi-possibilities, and those games would become more harder.
To sum this up; If you have a game that approaches obsacles in more than one way, you can fid a strategy that fits you're playstyle, thus the game becomes a walk in the park for you. Strip the game of it's multi-possibilities, and those games would become more harder.