Ok so I'm sure everyone who is reading this has played at least a few RPGS/MMOs. There seems to be this default structure to creating RPG type games now. Everything seems to be recycled, the lay out, the spells, the name, the gear and the dialogue. I really enjoy RPGs and I think they do it for a reason, and that reason is to make them instantly accessible to the fans of the genre.
However now a days I really get a de-ja-vu type feeling, I tend to use the same spell set ups across a range of games with similar team builds and I tend to get the same effect. Now I know theres gunna be an: "If it ain't broke don't fix it" reply but as well as the poll, and if you think there needs to be some major changes, what default thing would you actually change or what features would you like to see more commonly introduced into RPGs?
However now a days I really get a de-ja-vu type feeling, I tend to use the same spell set ups across a range of games with similar team builds and I tend to get the same effect. Now I know theres gunna be an: "If it ain't broke don't fix it" reply but as well as the poll, and if you think there needs to be some major changes, what default thing would you actually change or what features would you like to see more commonly introduced into RPGs?