I played Alliance. The factions were neat, but really needed to be balanced. Right now I've noticed a major trend for the "evil" or at least "non-traditional" factions to be favored by MMORPG developers, leading to so called "alliance syndrom" affecting the entire genere.
My major concern right now is that since according to some polls I've read like 65% of the player base wants to roll Sith, if I roll Republic on the upcoming "Old Republic Online" I'm going to be at a huge disadvantage. I suppose it certainly doesn't help the situation that they put all this massive effort into the artwork for the Sith and the respective models, where the Republic side is all very bland and generic. Starting with the first trailer where we had Malgus starting the sack of Corsucant it's been noticible that the Jedi were so bland that they might as well all be named "Joe". The trend has continued with massive Sith Badassery even in the "Hope" trailer where you had one Sith taking on both a Republic Trooper and Jedi hero at the same time and doing very well at it, and even in the character class trailers and artwork reveals in general there is no doubt that the bad guys just look far better/cooler.
Not really what the subject is about, but really I expect Sith will be the new Horde, and ORO is going to be another fairly one sided game. I was hoping after what happene with WAR that EA would have learned enough to exercise some oversight here. A lot of us knew that was going to be a train wreck months before it launched, and when you saw the population imbalances between Order and Destruction in the "Road To WAR" launch event the collision had begun in slow motion.
Honestly I think Blizzard not getting their acts together also had a lot to do with that 500k core account bleed off. People were expecting a lot of things to be fixed with that update, and I know that even before the game went down people were pointing out that with the new races Horde got one that has an instant cast blink(rocketjump) that shared a timer with an instant cast DD attack that scaled with leve, a haste bonus, best vender rates, alchemy boost (best overall profession overall), and the abillity to summon a banker NPC to any point in the game. In comparison as the joke goes, Alliance got a race that has the abillity to literally bend over and take it... which is sadly true because that's What Worgen do, an abillity that lets them run a little faster for a couple of seconds.
See, when long standing imbalances exist, the only way to correct them is to boost up the other side until parity is restored. Preferably things need to be balanced beforehand so that is never a factor. Blizzard just never got that in any kind of competitive game balance has to come before pretty much anything...
Ahh well, enough irrelevent ranting. The Horde/Alliance thing just got me going. In the end I'm going to play the side I want to play, and that typically means the good guys as my main side (I do waffle between sides and have a few characters on each, but my main is always a good guy), I just get tired of feeling like I have to work twice as hard to accomplish anything, and then have it mean less when I do.
Too close to release for it to matter, but in hindsight I think they really should have nerfed the coolness of the Sith a bit and kept them a bit down to earth, or at least did something to make the Jedi and their allies seem a bit more interesting. I mean cripes, take a look at the obi-wan reject Jedi in the latest Trooper class vid... he looks almost exactly like the guy who got pwned in the first ORO trailer too (or close to it). I think maybe, just maybe, someone needs to be talking to the art department.