Must I choose? Darkest Dungeon simply wouldn't work if it looked realistic, and the new Tomb Raiders simply wouldn't if they didn't.
No, they really don't - as with everything it's a spectrum. Seriously, what is it with this place/teh internetz and an apparent loathing of nuance in 'polls'?sgy0003 said:Game now days have either two two styles of graphics; artistic and realistic.
Art is ultimately a reflection of who and what we are, correct? If so it seems an equally and ironically limiting thing for design to primarily service only escapism/a rejection of the mundane. All styles exist and are surely defined relatively to others, too; the fantastical could not be so without the grounded, and vice versa.Dreiko said:Games have the power to depict literally ANYTHING so to limit that infinity to what is offered by paltry reality is a huge waste of potential. Unless the game is a flight sim or somethig, realism is boring and mundane. I find people who value realism in games kinda miss the point and are likely to the ones who in the past would ridicule games for being childish or cartoony, ignorant of the offered depth, basing everything on appearnces.
Do you mean graphics that are both realistic and artistic, or do you prefer realistic graphics while simultaneously preferring artistic graphics?Zhukov said:Where is the "Why not both" option?
Precisely. What's wrong with using artistry to mimic real life? Why can't we have a hyper-detailed game world that is also artfully crafted and, dare I say, even exaggerated?Ezekiel said:The two are not mutually exclusive. Realism can be artistic. I like both.
Nobody is talking about escapasim though, I was talking about imaginatively creating things as opposed to copying existing things really accurately. This invaluable imagination allowed us to now have tools which a few centuries ago would be equally considered escapism, if not black magic, were they to be contemplated. Fixation with present reality equals backwardness and stagnation. To get to the next place, we have to first imagine where it is, and scuplt reality to best fit it. Art in the form of modern games has the unique capacity to show us a window to such a world so to waste that just to gander at what already is visible even without the game is a waste of effort for little reward, wasted potential.Darth Rosenberg said:Art is ultimately a reflection of who and what we are, correct? If so it seems an equally and ironically limiting thing for design to primarily service only escapism/a rejection of the mundane. All styles exist and are surely defined relatively to others, too; the fantastical could not be so without the grounded, and vice versa.Dreiko said:Games have the power to depict literally ANYTHING so to limit that infinity to what is offered by paltry reality is a huge waste of potential. Unless the game is a flight sim or somethig, realism is boring and mundane. I find people who value realism in games kinda miss the point and are likely to the ones who in the past would ridicule games for being childish or cartoony, ignorant of the offered depth, basing everything on appearnces.
As I alluded to above; generally, I see art as being about exploring who and what we are - that can't be done simply by removing ourselves from it. Reality isn't "paltry", or boringly "mundane" - it it what we are, day to day.
Plus, a bias towards 'realism' in games, as in film or animation, doesn't have to be dour - the colour, vistas, and detail of Tomb Raider's Yamatai being one example. And whilst the Assassin's Creed games are very sanitised (some might say lifeless and soulless... ), most of their ostensibly realistic worlds are gorgeous (particularly AC2).
Valiant Hearts has a pretty artistic, even cartoonish style, and it's all about WW1.The Madman said:Both?
I can't see something like Overwatch working with a realistic style of graphics, but all the same I wouldn't be interested in playing something with a similar art style set in say WW2. There's a place for everything.