I haven't seen them all too often, yet they appear in beloved JRPGs like Paper Mario (TTYD) and Final Fantasy X. A lot of the time it's as simple as pressing a button at the right time or it's a QTE. I'm just wondering what the general consensus of these minigames are. Are they obstructive? I haven't heard of anyone say these were their favourite parts of the games they appear in, nor their least favourite. Do you think they'd be better off without them or would you like to see them in more turn-based games?
I can see the benefits. The biggest turn off for turn-based battles is that most of the actual gameplay is based in menus, which doesn't seem to be all that engaging (at least that's what I think, I actually like turn-based battles). Adding minigames to determine the strength or accuracy of attacks certainly adds a level of skill required to succeed rather than just knowledge. They can get in the way, like having to do them perhaps 100s of times across the whole playthrough but that's why they're simple and are never too tasking.
I can see the benefits. The biggest turn off for turn-based battles is that most of the actual gameplay is based in menus, which doesn't seem to be all that engaging (at least that's what I think, I actually like turn-based battles). Adding minigames to determine the strength or accuracy of attacks certainly adds a level of skill required to succeed rather than just knowledge. They can get in the way, like having to do them perhaps 100s of times across the whole playthrough but that's why they're simple and are never too tasking.