So, with Dishonored coming out soon, I want to visit something that was said during an early interview with the devs. During the interview the developers said they wanted to give the player as much freedom as possible. They went on to say that if they were forced to choose between player freedom and balance they would choose to keep the freedom.
To me, that's great. I've always said that it's better to let players police themselves in single-player. If something (a skill, an item, etc.) breaks the game and makes it stop being fun, the simple response is not to use it.
However, this seems (on the surface at least) to be a minority opinion. Numerous times I've seen games lambasted for having a broken something.
By "broken" in this instance I mean Over-powered, not non-functioning, of course.
So, I wanted to see what the Escapists opinion on the matter is. Would you sacrifice balance in a single player game for freedom?
Let me reiterate this is SINGLE PLAYER ONLY. For the sake of argument lets also assume there is no stat tracking available either. The only one who will know anything about your game is you.
To me, that's great. I've always said that it's better to let players police themselves in single-player. If something (a skill, an item, etc.) breaks the game and makes it stop being fun, the simple response is not to use it.
However, this seems (on the surface at least) to be a minority opinion. Numerous times I've seen games lambasted for having a broken something.
By "broken" in this instance I mean Over-powered, not non-functioning, of course.
So, I wanted to see what the Escapists opinion on the matter is. Would you sacrifice balance in a single player game for freedom?
Let me reiterate this is SINGLE PLAYER ONLY. For the sake of argument lets also assume there is no stat tracking available either. The only one who will know anything about your game is you.