I am asking this question because i want to program something along the lines of an action RPG/FPS like Tabula Rasa or Mass Effect (that last one is not MMO but you get the point.) The problem is that i play one now days that is similar in the terms of:
Great Skill Beats a small level difference
A great level of difference beats just about any amount of skill
This game is called [b:]Ace Online[/b], Even dough I love this game and am just 30 levels away from maxing out, I stopped having fun. and that's because of the 2 waring clans. The clan that wins the first few wars its really the one that wins them all from now on since the economy is greatly improved by winning a war. Yes I understand the idea of Giving an incentive to leveling up fighting and wining and such. But when the game becomes soo unfair to the losers you just don't want to keep on playing. To this day I cant go to the areas of might righteous level because the enemy has them for their own. So I cant get past level 70. The game usually has this problem. As soon as this is done, it will become a grinding server. Since 1 nation will completely quit.
Planet Side and RF online kind of solved this problem by adding a third faction, but in the case of RF online alliances are VERY common and that ends up as a delicious 2v1. On planet side however, one of the 3 nations was barely played when i started the game. but it was VERY fun to play as them since 1 head shot at level 1 could boost you to level 3, since you got a great experience bonus for being a small loosing nation. But then again what is the point in wining for the the other 2 nations if they are practically punished for it.
Great Skill Beats a small level difference
A great level of difference beats just about any amount of skill
This game is called [b:]Ace Online[/b], Even dough I love this game and am just 30 levels away from maxing out, I stopped having fun. and that's because of the 2 waring clans. The clan that wins the first few wars its really the one that wins them all from now on since the economy is greatly improved by winning a war. Yes I understand the idea of Giving an incentive to leveling up fighting and wining and such. But when the game becomes soo unfair to the losers you just don't want to keep on playing. To this day I cant go to the areas of might righteous level because the enemy has them for their own. So I cant get past level 70. The game usually has this problem. As soon as this is done, it will become a grinding server. Since 1 nation will completely quit.
Planet Side and RF online kind of solved this problem by adding a third faction, but in the case of RF online alliances are VERY common and that ends up as a delicious 2v1. On planet side however, one of the 3 nations was barely played when i started the game. but it was VERY fun to play as them since 1 head shot at level 1 could boost you to level 3, since you got a great experience bonus for being a small loosing nation. But then again what is the point in wining for the the other 2 nations if they are practically punished for it.