Highly recommend Black Ops 2, it was the last good Call of Duty:JUMBO PALACE said:CoD 2 and Modern Warfare 1 are my favorites. Haven't played anything after Black Ops 1
So the expertly crafted original CODs weren't the peak of campaigns for you because... you can't sprint and pick up nades? OK...Samtemdo8 said:I mean spinoffs as in Call of Duty Finest Hour and Call of Duty 2: Big Red One.B-Cell said:I cant vote because best COD campaign are 1 and 2.
they are not spinoff. they are best and only good ones. after that series become terrible.
And I am sorry but I recently played COD 2 and I was bored and I miss sprinting and picking up grenades.
There used to be the saying that Treyarch made the better Call of Duty games, until Black Ops 3 happenedEvonisia said:Difficult to choose between "World at War" and "Black Ops II" for me. I adore the atmosphere and most of the missions of the former but also really enjoy the cheesy delight that is Raul Menendez, the divergent story/gameplay options and multiple little great moments of the latter.
I have a lot of love for all of the options besides "Modern Warfare 3" though.
There was?Samtemdo8 said:There used to be the saying that Treyarch made the better Call of Duty games, until Black Ops 3 happened![]()
Call of Duty World at War gave us the much loved Zombies games. (I like COD zombies better than Left 4 Dead)Hawki said:There was?Samtemdo8 said:There used to be the saying that Treyarch made the better Call of Duty games, until Black Ops 3 happened![]()
My understanding was that Treyarch was generally regarded as the secondary developer of the series, until IW released MW3, and then Treyarch followed with BO2. From what I've seen, IW seems to have been in poor standing since Ghosts, if not MW3. Not sure how Sledgehammer fits into the hierarchy (if there is one).
I think it has to do with the fact that after most of the people at infinity ward left most of the games were about essentially a super solder type squad, especially the blops series so it just focused more and more on a single guy who was in all the right places.Dalisclock said:Yeah, I'm still puzzled why they didn't do that. This series started out with the premise of "No one fights alone", both in having lots of NPC teamates and several different PC characters. What's more, they kept the changing perspectives thing going at least up through Black Ops 2. Hell, IW even let you play as some poored doomed fellow in the opening mission, if only so Evil Jon Snow could kill you in person, but for whatever reason, having a separate Marine and CO PC was too much to bear.Worgen said:Yeah, I totally agree. I think a changing perspective would have helped the game a great deal, but they would have had to rewrite more of it... unless the co control a drone body or something, still silly but makes more sense then going into harm himself.Dalisclock said:IW I really wanted to like, but the fact that the PC was both the CO and the head of EVERY assault and boarding party because he apparently didn't trust anyone else to do anything and the fact the entire campaign presumably takes place in a single day made it almost impossible to take it seriously.Worgen said:IW could have used a less of the "we are under attack" narrative that cod loves to do and better delegation of responsibility.
That and the fact as much as the game drones on about "Sacrifice", almost all of the Sacrifice happens because the protagonists are stupid.
The Entire Navy on Fleet week at the same time despite a clear and present danger?
Our HQ got blown up during an ambush we set up because we somehow failed to take proper precautions against this sort of thing happening?
We sacrificed our last Carrier and the only thing protecting Earth on a suicide run to mars?
No shit earth is losing the war and losing so many people. The military leadership in IW seems to suffer from clinical brain damage.
I'm willing to hand wave the fleet being destroyed and risking the last carrier stupidly since that is something that most of the cod narratives do, it still made more sense then russia invading the east coast then all of europe at once.
Hell, they had a Marine character already in the game(Can't remember his name but he's a dead ringer for Idris Elba), so having you play as him for half the game would have been perfect.
Not gonna defend MW3. While some individual missions were great, the story and gameplay didn't tie together very well and half the story just seems to happen because. Europe is invaded just after the Russians are brutally beat back from an Invasion of the US. Makarov wants to Nuke the West despite the fact he apparently controls the Russian Military(except when he doesn't) and the Russian Military spends most of the game winning in Europe(so why risk MAD when you're the one on the offensive?). And that whole thing about the Russian President being all "We need to make peace because it's the right thing to do" even though presumably this is the same dude who ordered the Russian Invasion of the US because one dead CIA agent was found at the scene of a terrorist incident(Ignoring a known Russian terrorist with his face clearly visible at the scene). Then there's the whole issue of the Russian Military gleely blowing up civilians left and right during the US invasion, which stands at stark contrast to "We get rid of our enemies by making them our friends".
MW1 at least made sense even if only by Hollywood film standards. MW2 and MW3 went down the route of "Special Effects=Story" and drowned in it.
That might explain the drop in story quality for MW3, but not for MW2. MW2 had the same writer and most if not all of the lead developers from MW1. IW lost most of its original members after MW2. MW3 was done by an almost entirely new team.Worgen said:I think it has to do with the fact that after most of the people at infinity ward left most of the games were about essentially a super solder type squad, especially the blops series so it just focused more and more on a single guy who was in all the right places.Dalisclock said:Yeah, I'm still puzzled why they didn't do that. This series started out with the premise of "No one fights alone", both in having lots of NPC teamates and several different PC characters. What's more, they kept the changing perspectives thing going at least up through Black Ops 2. Hell, IW even let you play as some poored doomed fellow in the opening mission, if only so Evil Jon Snow could kill you in person, but for whatever reason, having a separate Marine and CO PC was too much to bear.Worgen said:Yeah, I totally agree. I think a changing perspective would have helped the game a great deal, but they would have had to rewrite more of it... unless the co control a drone body or something, still silly but makes more sense then going into harm himself.Dalisclock said:IW I really wanted to like, but the fact that the PC was both the CO and the head of EVERY assault and boarding party because he apparently didn't trust anyone else to do anything and the fact the entire campaign presumably takes place in a single day made it almost impossible to take it seriously.Worgen said:IW could have used a less of the "we are under attack" narrative that cod loves to do and better delegation of responsibility.
That and the fact as much as the game drones on about "Sacrifice", almost all of the Sacrifice happens because the protagonists are stupid.
The Entire Navy on Fleet week at the same time despite a clear and present danger?
Our HQ got blown up during an ambush we set up because we somehow failed to take proper precautions against this sort of thing happening?
We sacrificed our last Carrier and the only thing protecting Earth on a suicide run to mars?
No shit earth is losing the war and losing so many people. The military leadership in IW seems to suffer from clinical brain damage.
I'm willing to hand wave the fleet being destroyed and risking the last carrier stupidly since that is something that most of the cod narratives do, it still made more sense then russia invading the east coast then all of europe at once.
Hell, they had a Marine character already in the game(Can't remember his name but he's a dead ringer for Idris Elba), so having you play as him for half the game would have been perfect.
Not gonna defend MW3. While some individual missions were great, the story and gameplay didn't tie together very well and half the story just seems to happen because. Europe is invaded just after the Russians are brutally beat back from an Invasion of the US. Makarov wants to Nuke the West despite the fact he apparently controls the Russian Military(except when he doesn't) and the Russian Military spends most of the game winning in Europe(so why risk MAD when you're the one on the offensive?). And that whole thing about the Russian President being all "We need to make peace because it's the right thing to do" even though presumably this is the same dude who ordered the Russian Invasion of the US because one dead CIA agent was found at the scene of a terrorist incident(Ignoring a known Russian terrorist with his face clearly visible at the scene). Then there's the whole issue of the Russian Military gleely blowing up civilians left and right during the US invasion, which stands at stark contrast to "We get rid of our enemies by making them our friends".
MW1 at least made sense even if only by Hollywood film standards. MW2 and MW3 went down the route of "Special Effects=Story" and drowned in it.
Everything about the story in mw2 and 3 was dumb, the trator general, the Russian invasion and second invasion, a separate faction in the Russian government that managed to pretty much comand all their military, the gassing of cities to emphasize how bad they were and the fact there was no mw4 about a full US/Eurasian invasion of Russia. There is no way in fuck after the events of mw2/3 we would not have invaded Russia. .
I was more of talking about the jump in the player character being an elite super solder of some elite squad. The original team at infinity ward seemed dedicated to the idea of being a cog in a larger machine but the people at treyarch seem to like the idea of the player character being an elite and after the people at infinity ward left, treyach was the experienced dev house. So the other teams that worked on cod started copying how treyarch did stories.Zetatrain said:That might explain the drop in story quality for MW3, but not for MW2. MW2 had the same writer and most if not all of the lead developers from MW1. IW lost most of its original members after MW2. MW3 was done by an almost entirely new team.Worgen said:I think it has to do with the fact that after most of the people at infinity ward left most of the games were about essentially a super solder type squad, especially the blops series so it just focused more and more on a single guy who was in all the right places.Dalisclock said:Yeah, I'm still puzzled why they didn't do that. This series started out with the premise of "No one fights alone", both in having lots of NPC teamates and several different PC characters. What's more, they kept the changing perspectives thing going at least up through Black Ops 2. Hell, IW even let you play as some poored doomed fellow in the opening mission, if only so Evil Jon Snow could kill you in person, but for whatever reason, having a separate Marine and CO PC was too much to bear.Worgen said:Yeah, I totally agree. I think a changing perspective would have helped the game a great deal, but they would have had to rewrite more of it... unless the co control a drone body or something, still silly but makes more sense then going into harm himself.Dalisclock said:IW I really wanted to like, but the fact that the PC was both the CO and the head of EVERY assault and boarding party because he apparently didn't trust anyone else to do anything and the fact the entire campaign presumably takes place in a single day made it almost impossible to take it seriously.Worgen said:IW could have used a less of the "we are under attack" narrative that cod loves to do and better delegation of responsibility.
That and the fact as much as the game drones on about "Sacrifice", almost all of the Sacrifice happens because the protagonists are stupid.
The Entire Navy on Fleet week at the same time despite a clear and present danger?
Our HQ got blown up during an ambush we set up because we somehow failed to take proper precautions against this sort of thing happening?
We sacrificed our last Carrier and the only thing protecting Earth on a suicide run to mars?
No shit earth is losing the war and losing so many people. The military leadership in IW seems to suffer from clinical brain damage.
I'm willing to hand wave the fleet being destroyed and risking the last carrier stupidly since that is something that most of the cod narratives do, it still made more sense then russia invading the east coast then all of europe at once.
Hell, they had a Marine character already in the game(Can't remember his name but he's a dead ringer for Idris Elba), so having you play as him for half the game would have been perfect.
Not gonna defend MW3. While some individual missions were great, the story and gameplay didn't tie together very well and half the story just seems to happen because. Europe is invaded just after the Russians are brutally beat back from an Invasion of the US. Makarov wants to Nuke the West despite the fact he apparently controls the Russian Military(except when he doesn't) and the Russian Military spends most of the game winning in Europe(so why risk MAD when you're the one on the offensive?). And that whole thing about the Russian President being all "We need to make peace because it's the right thing to do" even though presumably this is the same dude who ordered the Russian Invasion of the US because one dead CIA agent was found at the scene of a terrorist incident(Ignoring a known Russian terrorist with his face clearly visible at the scene). Then there's the whole issue of the Russian Military gleely blowing up civilians left and right during the US invasion, which stands at stark contrast to "We get rid of our enemies by making them our friends".
MW1 at least made sense even if only by Hollywood film standards. MW2 and MW3 went down the route of "Special Effects=Story" and drowned in it.
Everything about the story in mw2 and 3 was dumb, the trator general, the Russian invasion and second invasion, a separate faction in the Russian government that managed to pretty much comand all their military, the gassing of cities to emphasize how bad they were and the fact there was no mw4 about a full US/Eurasian invasion of Russia. There is no way in fuck after the events of mw2/3 we would not have invaded Russia. .
They're all hiding in the giant diamond mine at the end of MW3 because why not?Samtemdo8 said:I think the mere issue with the Wars in MW2 and 3 is Russia Invades America and Europe......where are the Nuclear Missles to stop this from happening? Where is All Out Nuclear Exchange?