I'm playing the original Half-Life, in its entirety, for the first time--I've gotten about halfway through it several times, then quit--and while it's a great game, it's my best friend's favourite game, which seems to me to be a stretch. I mean, it's excellent, sure--great graphics, excellent AI, varied gameplay, the eschewal of static levels--but what gets me about it is that, at its core, it's still a basic, iterative shooter in the vein of Duke Nukem 3D or Quake--that is, you control a silent protagonist whose goal is to survive while completing puzzles that function as simply more elaborate versions of the keycard puzzles Doom pioneered, and games like Duke and Shadow Warrior expanded on. By contrast, my two favourite FPS titles--GoldenEye and Deus Ex--both made significant use of mission objectives rather than simply the goalposts of self-preservation, with the latter incorporating non-linearity and RPG elements.
But this got me thinking: what is your favourite FPS, and why? It seems to me that there are a lot of different first-person subgenres--RPG/FPS titles like Borderlands and Deus Ex; massively-multiplayer online games like Tribes and Battlefield 1942; twitch shooters like Unreal Tournament 3; iterative, single-player oriented titles like Half-Life 2 and BioShock--and, consequently, that people play them for a lot of different reasons.
P.S. If I had the space I would've included Halo: CE, System Shock 2, Counter-Strike, Modern Warfare, Metroid Prime, etc.
But this got me thinking: what is your favourite FPS, and why? It seems to me that there are a lot of different first-person subgenres--RPG/FPS titles like Borderlands and Deus Ex; massively-multiplayer online games like Tribes and Battlefield 1942; twitch shooters like Unreal Tournament 3; iterative, single-player oriented titles like Half-Life 2 and BioShock--and, consequently, that people play them for a lot of different reasons.
P.S. If I had the space I would've included Halo: CE, System Shock 2, Counter-Strike, Modern Warfare, Metroid Prime, etc.