Poll: Best FPS Lineage?

Recommended Videos

EzraPound

New member
Jan 26, 2008
1,763
0
0
I go with the school of design--running through Looking Glass, Irrational, Ion Storm Austin, and 2K--that produced System Shock 1 & 2, Deus Ex 1 & 2, and BioShock. These games cumulatively form the paragon of the FPS genre (though BioShock was admittedly less progressive than its predecessors), and Deus Ex is still unsurpassed today.

If I had the space, I would've included LucasArts Jedi Knight/Outlaws chronology, as well as Jeff Spangenberg's Turok/Metroid Prime trilogies.
 

kkdagger

New member
Jun 24, 2010
7
0
0
Hardest poll ever. Had to go with Wolfenstein/DOOM/Quake those games made me the serial rapist/killer that I am today.
 

Kortney

New member
Nov 2, 2009
1,958
0
0
Call of Duty would be as far as sales and money goes. I'm pretty sure that series has outsold the Halo series? Can anyone back this up?

By the way, Gears of War wasn't a FPS was it? I never played it but I'm certain it was third person.

My personal vote would go to the Tom Clancy shooters. Most of the Rainbow Six and Ghost Recon titles have been some of my all time favourites.
 

Hader

Elite Member
Jul 7, 2010
1,647
0
41
Kortney said:
My personal vote would go to the Tom Clancy shooters. Most of the Rainbow Six and Ghost Recon titles have been some of my all time favourites.
YES!

First Ghost Recon.

My most played console FPS ever.

 

XMark

New member
Jan 25, 2010
1,408
0
0
Very hard choice, so I'll just go point-by-point.

Half-Life/Team Fortress/Counter-Strike
Team Fortress made its start as a Quake mod so I'm not sure it belongs in this lineage. Counter-strike showed that a mod can turn into a real moneymaking hit. And the half-life ganes were, at their time, the best example of seamless integration of storytelling and gameplay. The whole idea that you were the main character and everything is happening to you in continuous real-time.

System Shock/Deus Ex/BioShock
If the other games are apples these ones are oranges. Juicy, fresh, tasty oranges. Very open-ended gameplay with RPG elements. Deus Ex in particular is still one of the best games ever made IMHO. And whenever you mention it, SOMEONE will reinstall it :)

Wolfenstein/DOOM/Quake
Gets my vote for being the ones that really started it all. The original Wolfenstein 3D doesn't really hold up to our standards now, but Doom is still really fun to play, and has probably the fastest-paced multiplayer of any FPS series. Quake is all right now, but at the time it pretty much signalled the end of the 2.5D era of FPSes.

GoldenEye/Perfect Dark/TimeSplitters
Never played any of these, except a couple brief multiplayer games of GoldenEye at a friend's place. Controls felt horrible to me in comparison to modern dual thumbsticks or mouse/keyboard. Have no idea what the single-player is like in any of those games.

Call of Duty
Not particularly groundbreaking games, but what they do is take what other FPSes offer and tie it all up in extremely well-produced packages. And starting with CoD4 they really nailed the cinematic feel they're going for. Whether "cinematic" is a good ideal for an FPS to strive for is an argument for another day, but I really like what CoD has to show nonetheless.

Duke Nukem 3D/Blood/Shadow Warrior
Well-made games, probably good enough on their own merits but amped up by larger-than-life characters, stereotypical to the point of parody, and full of crass humour. Gotta like it.

Unreal/Gears of War
Didn't like the Unreal game that much, but the Unreal engine and its successors power a large percentage of the games we play so it's definitely worth mentioning. Gears of War... not an FPS but it captures the FPS feel in third-person mode. Then again, Max Payne already did that a long time before Gears. So the big things for Gears were the cover system and the two-player co-op. Cover really only works right in third-person, but the whole co-op thing is one of the trends of this generation that I'm totally in favour of.

Marathon/Halo
Haven't played Marathon. Could never force myself to play all the way through the first Halo, but enjoyed Halo 3 and Reach. Whether you like Halo or not, its influence on the evolution of FPSes can't be denied. Not to mention the shift of FPSes from PC to consoles. For better or for worse, Halo happened and won't un-happen.
 

Kortney

New member
Nov 2, 2009
1,958
0
0
bussinrounds said:
Kortney said:
Call of Duty would be as far as sales and money goes. I'm pretty sure that series has outsold the Halo series? Can anyone back this up?

By the way, Gears of War wasn't a FPS was it? I never played it but I'm certain it was third person.

My personal vote would go to the Tom Clancy shooters. Most of the Rainbow Six and Ghost Recon titles have been some of my all time favourites.
The original Rainbow and Ghost Recon only though, by Red Storm Entertainment.

Not UBI's regurgitated slop sequels. They turned them from pretty hardcore tactical shooters, to something more akin to the mainstream garb we are all so familiar with these days.
Raven Shield was the best Rainbow Six game ever made and had the most depth. That was UBI - so it is unfair to suggest that Ubisoft ruined it.

Whilst the Vegas games were mainstream - they were fun and well made.
 

famousninja

New member
May 27, 2008
39
0
0
A damn hard choice. Damn hard.

Half-Life/Team Fortress/Counter-Strike
From all technicality, this is a subrace of the Quake line. Team Fortress started as a Quake mod, Half-Life was built on the Quake II engine, and of course Counter-Strike was built on Half-Life. However, the modifications that Valve made to the engine brought it into it's own species. The brilliant design choices and excellent pacing, as well as Valve developing the Source engine, which, even when it's 7 years old still stands up to modern day graphics from the Unreal engine, This was going to be the choice for me. That until I saw number two.

System Shock/Deus Ex/BioShock
You can also add in the Thief series here too. Mentioned earlier, System Shock 2 and Deus Ex are both regarded as some of the best games that have ever been made. The freedom, the choice, and the ability to customise your characters without being penalised for going a certain route is probably the one mechanic that the majority of games should follow. System Shock 2 stands as one of the most atmospheric and downright thrilling games I've played, even with the outdated graphic (the Rebirth Mod and SHTUP have helped alleviate this somewhat) and even Bioware haven't made a game that beats the epic scale of Deus Ex.
This where my vote went, even if BioShock was just a little too similar to System Shock 2 for my tastes.

Wolfenstein/DOOM/Quake
Pioneers of the genre, iD has spawned one of the biggest genres in gaming. Likened somewhat to Black Sabbath, they invented the genre. They've done nearly everything in the gameplay. Sure you may be doing it faster, slower, with a story, or what have you, but they've done it all. And after the release of Quake III, they cemented their place in history, with the Quake II engine fueling some of the greatest games the genre has seen, even to the point where they actually made a Star Trek game that was actually good. Now that's an achievement. It's a shame that they haven't done much since then. Well, not much decent anyway.

GoldenEye/Perfect Dark/TimeSplitters
A lot of people said that Bungie (and by proxy, Halo) are responsible for the console FPS. These games, however, are the true pioneers, proving that you could indeed get the same amount of fidelity from a simple analog controller, whilst still making them just as fun as anything else that the PC had as an FPS. Granted, I only played TimeSplitters, but most people have got fond memories of GoldenEye and Perfect Dark.

Call of Duty
Call of Duty, oh Call of Duty. CoD have simply set trends, and then made new ones. However, the main problem I have is that sheer amount of money that they make is encouraging a metric fuckton of mediocre knock-offs. Modern Warfare had one of the best scenes in it, (you know, The Nuke) but all I can say, is that this series doesn't really have anywhere else to go.

Duke Nukem 3D/Blood/Shadow Warrior
There were two sides back in the mid '90s. You were either a Quake fanboy, or a Duke Nukem 3D fanboy. The antithesis to the dark and creepy Quake; Duke, Blood, and the other Build engine games had a sense of humour, which is something that is really missing from FPS games these days. Bulletstorm was close, but not quite to the same level. Duke Nukem Forever is something I'm curious about though.
As a side note: More games you can add to this linage are the games made by Monolith, who took the ideas from the Build engine and made their own, namely Lithtech. Alien Versus Predator, F.E.A.R. the serious offspring of these games.

Unreal
The only competitor to the Quake engine, and once again spawned another fanboy war, namely between Unreal Tournament and Quake III. Epic made one of modern gaming's greatest assets these days: The Unreal Engine (We're up to the Third Generation now) which has given developers in all genres the tools of making awesome looking games, but it's a shame that they haven't really made anything with the same fun factor of Unreal, or Unreal Tournament.
*sigh* I just miss the RazorJack.

Marathon/Halo
Halo codified in stone what the formula for FPS needs to be. Space marines, regenerating health, and controls that any one can pick up and be good at. Not everything is bad here, but I'm just wishing that Bungie would hurry up and make Oni 2 already.

There was a couple you missed too:

Battlefield
The closest thing that the FPS has to the MMO format, (MAG tried, and didn't get that far) but Battlefield has always had really decent, solid game mechanics, even if the series was a bit buggy. This series also beat Call of Duty to the 'Modern Warfare' title, with the Desert Combat Mod for Battlefield 1942. So many wasted hours there.

Starsiege: Tribes/Tribes 2
Formative in my early FPS days, this was one of the greatest team basted FPS until the release of Team Fortress Classic. With an almost limitless skill ceiling, Tribes had a similar (read: almost identical) design to Halo, but was just released a couple of years too early, combined with the fact that it was before the broadband revolution. Revered by fans, and ignored by every one else. Which is a shame.

I've really got too much time on my hands.
 

Cogwheel

New member
Apr 3, 2010
1,375
0
0
As much as I like HL2/TF2 and Marathon, I think I need to hand it to System Shock/Deus Ex/Bioshock, here.

Edit: And that's my... 1000th post? Yay?
 

EzraPound

New member
Jan 26, 2008
1,763
0
0
famousninja said:
Battlefield
The closest thing that the FPS has to the MMO format, (MAG tried, and didn't get that far) but Battlefield has always had really decent, solid game mechanics, even if the series was a bit buggy. This series also beat Call of Duty to the 'Modern Warfare' title, with the Desert Combat Mod for Battlefield 1942. So many wasted hours there.

Starsiege: Tribes/Tribes 2
Formative in my early FPS days, this was one of the greatest team basted FPS until the release of Team Fortress Classic. With an almost limitless skill ceiling, Tribes had a similar (read: almost identical) design to Halo, but was just released a couple of years too early, combined with the fact that it was before the broadband revolution. Revered by fans, and ignored by every one else. Which is a shame.
Kortney said:
Call of Duty would be as far as sales and money goes. I'm pretty sure that series has outsold the Halo series? Can anyone back this up?

By the way, Gears of War wasn't a FPS was it? I never played it but I'm certain it was third person.

My personal vote would go to the Tom Clancy shooters. Most of the Rainbow Six and Ghost Recon titles have been some of my all time favourites.
I forgot these!

famousninja said:
Duke Nukem 3D/Blood/Shadow Warrior
There were two sides back in the mid '90s. You were either a Quake fanboy, or a Duke Nukem 3D fanboy. The antithesis to the dark and creepy Quake; Duke, Blood, and the other Build engine games had a sense of humour, which is something that is really missing from FPS games these days. Bulletstorm was close, but not quite to the same level. Duke Nukem Forever is something I'm curious about though.
As a side note: More games you can add to this linage are the games made by Monolith, who took the ideas from the Build engine and made their own, namely Lithtech. Alien Versus Predator, F.E.A.R. the serious offspring of these games.
I looked that up. Nice call.

XMark said:
GoldenEye/Perfect Dark/TimeSplitters
Never played any of these, except a couple brief multiplayer games of GoldenEye at a friend's place. Controls felt horrible to me in comparison to modern dual thumbsticks or mouse/keyboard. Have no idea what the single-player is like in any of those games.
Keep in mind that--with the exception of GoldenEye 007 and Perfect Dark--these games actually used dual thumbsticks (TS 1-3; PDZ).

GoldenEye and Deus Ex are my favourite shooters ever. What was great about GoldenEye was that its objective-based missions and detailed environments were considerably more elaborate than anything else on the market in 1997 (Quake II, Duke Nukem 3D, Dark Forces II), and while its understandable that a PC gamer would have qualms about the controls, using a single analog stick did have the effect of nurturing a more accessible type of gameplay (and the multi-player environments were designed with this in mind). Even today, jumping pisses me off a lot in shooters, since people tend to just do it incessantly even in the absence of a threat (in Counter-Strike or Halo, for example) as a way of evading being shot. Contextual jumping, I think, often works better.