Poll: Big isn't better.

PurpleRain

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Nickolai said:
But when scale and content merge beautifully, like the previously mentioned Mass Effect, and Assassin's Creed in my humble opinion, then I'm very, very happy.
True, but AC had the same little things to do over and over. Imagine AC in one city (same size and scale) but it had a thousand things to do in it. I'd fall in love with that. Or even small and more content: You're in a single room but there's a million things to do in there. Or even better: You're in a box 1m hight to 1m wide but there's over 4 billion things to do inside it!! Or even better: You're a singularity... ok I'll stop that now.

Knight Templar said:
Why has nobody said anything? The jokes are endless, "hands down".
Hehe, hands.
 

zombielifecoach

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Feb 21, 2008
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I have to go with things to do. I'm unfortunately am one of those tired lot known as 'completionists'. I need to find all the bonuses, upgrade to the highest levels possible, find all the secret weapons. No matter what the game. I gave up so much of my life to Oblivion, one would have thought I sold my soul. Hours, upon, hours trudging from one end of Cyrodil to the back end of the Shivering Ilse. Just to say, to myself, "you did it all!". That's why I'm so glad that it takes forever to make these games, because if the cranked them out with more frequency I would end up some clear-skinned, pink-eyed freak, in desperate need of Vitamin D and a shower. Scale is nice, but without giving me a reason(lots of reasons) to see every nook and cranny of an expansive game world, it just seem like a whole lot of walking or quick-traveling just to see the ways that flora can be pixelated.
 

zombielifecoach

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Choukou said:
I agree. I like scale, but so long as there's something to do within that scale. Having it looking pretty is nice, sure. But that doesn't last forever. I think, for the most part, Oblivion succeeded in having something to do within the scale. I'm not much for exploring, myself. I ususally just want to get on with it (god knows why I play RPGs, eh?), but Oblivion actually had me exploring the landscape, because little 'ruin' markers kept showing up on the map and little castle icons and so on, and I just needed to see them and find out what they were. Also, they had the whole alchemy system. With the land covered in the flowers and herbs and such, there was always something to search for, especially with the Nirnroot quest.
Stupid Nirnroot Quests. Only I'd be dumb enough to spend my life looking under every rock and next to every lake for a friggin humming bush.
 

Copter400

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Sep 14, 2007
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I love Oblivion, I truly do. But a simple little quest requires me to walk from one side of the map to the other. This pisses me right off! I could explore the dungeons, but there's just no reason to.
 

Conqueror Kenny

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oh how i hate traveling in video games its never fun petcularly in rts games picture this:your haveing a merry time with your buddys on a sunday stroll (in the game) when all of a sudden 3 random monsters jump out of nowhere. So a fight is needed after a loading screen then after the monsters are dispached another loaing screen and your ready to continue. Then after around ten steps another fight. Now i find this happening to me alot with rts games it may just be my bad luck or it may be all rts games in geral but it drive me insane
 

Keavy_Rain

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For me, it doesn't matter how big or pretty your world is. If there isn't enough there for me to do I'll get bored pretty quickly and move on.
 

Yan-Yan

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Jan 13, 2008
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I'm all down with HUGE maps and explorable areas and all, but I think the key word is 'moderation'. I'm going through Pokemon Pearl again (this with Chimchar!) and one of the things that really griped me the last time I played, is there's a point where you have to hunt down some rare and (very friggin) elusive pokemon. It spawns randomly in a spot and shows up on your map, but instead of waiting there for you to come get it, every time you enter a town or travel through a different named area, it'll move. Sometimes a little, sometimes a lot. And if you try and take a short cut by using 'Fly' to insta-travel to the town next to it's current spawn, it randomly spawns on some other spot way the hell away from you.

So you have to go across the map, dealing with random encounters of enemies 1/5th your level (sometimes 1/20th) just to track this thing down. And once you get to it, you only get one chance to attack it, or it zips off to some other place across the map. So you better be faster then it, and even then, you have to face it multiple times. So pack a lunch, this could take a while.

What does that have to do with scale of explorable areas? Being forced to travel large distances, eating up time where I could be making progress in the game, is not 'fun' to me. Oh sure, it was interesting. The first time. But after that it gets boring.

So sure, make it big and expansive. Just don't make me spend more time picking my way to fun, then having the fun.
 

Yan-Yan

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conqueror Kenny said:
oh how i hate traveling in video games its never fun petcularly in rts games picture this:your haveing a merry time with your buddys on a sunday stroll (in the game) when all of a sudden 3 random monsters jump out of nowhere. So a fight is needed after a loading screen then after the monsters are dispached another loaing screen and your ready to continue. Then after around ten steps another fight. Now i find this happening to me alot with rts games it may just be my bad luck or it may be all rts games in geral but it drive me insane
I think you're talking RPG games there, not RTS. RTS are games like Command and Conquer or Starcraft.
 

Baba booey

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Mar 4, 2008
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I just beat Tales of Legendia(first 7 chapters, no character quests) and it had a world map but it really wasn't much to it.
 

Sentient Muffin

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90% of the time I say give me the 10ftx10ft rooms linked by load screens. Open world makes it sound 30 times better than the game can actually be.

Some exceptions I make are:
Crackdown-Lots of enemies littered around and climbing buildings is just awesome
Mass Effect-multiple open worlds with a handful of fun objectives and a great linear storyline, sweet.

Never gave two shakes about GTA.
 

Cooper42

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Jan 17, 2008
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Like many of these questions - surely it depends?

I love GTA SA - because it's bloody huge, and there's a fair amount to do if you keep your eyes open. But the other GTAs didn't really cut it in that respect.

Morrowind was huge, but there was precious little to do. Shott your arrows, swing your sword or spear. Whoop-ity do...

Stalker disappointed. They've got a carefully detailed, beautifully rendered world of considerable size. Yet there's no reward for exploration. If you're gonna spend so much effort making a detailed game world. You might as well get the player to spend some time in more than just a few sections of it?