You do know this game takes place years before the 1st and 2nd game right?Ildecia said:seems like i'm going with the crowd here.
i think it has potential for 3 reasons, and 2 (barely) logical thoughts
[sup] lets see what kind of feedback if any i get from this[/sup]
reason 1. once you've gone underwater, and realized that after a sequal its not as good; you go up. then some more up. so sky>ocean city
Reason 2. if we get to play as the big hulking mechanical arm that eats people; cool. i we get to play as that guy (granted we get plasmids etc.) alrighty then. If we get to play as elenor from bioshock 2; epic. Big Sister=win
reason 3. the sky city and the concept for such a city is just too cool; and i am getting sick of watching fish move faster than i am.
(Barely) logical thought 1: we escaped rapture in bioshock 2 right? i mean... if you ripped too many little girls spines out; ok. if you saved little girls; good. but we escaped nonetheless.
(Barely) logical thought 2: sequals have to move somewhere else right? rapture--->rapture didn't feel like much of a change so... hopes for the better!!!
LET ME ANSWER THOSE QUESTIONS GOOD SIR!Omega V said:bloody hell I type out a massive wall of text to explain my feelings towards this game, and my computer interprets "post" as "delete bloody everything and crash the web browser."
Any way my attitudes towards this game so far are a tentative "BLOODY HELZ THIS LOOKS AWESOME I WANTZ THIS GAME INSIDE ME RIGHT NOW!!!!" ahem, as I was saying this is exactly what a sequel SHOULD be doing, using elements of the originals general plot, themes, and gameplay and using them as a jumping off point to launch the series to new heights. (in this case, literally)
And come on, its a steampunk city in the sky, what more could you possibly want?
My only concern is that they address how the city can fly. Some brief pseudo-tecnobable involving some anti-gravity Tesla coils or Unobtanium alloyed with element zero or some such. I also want to know why the Americans felt the need to fashion their aerial death fortress after a city as opposed to a heavily armored Dreadnought/carrier/gunship/Battlecruiser of ultimate pwnage
Of course 16 year olds can have an opinion. Most of them do.... his point i think is that you haven't exactly settled down out of your testosterone induced growth phase. Blame biology, not me. As such, generally, people your age tend not to perceive when someone is trying to get a complex idea across through a medium that isn't usually conducive to grand philosophizing. When people your age do pick up on it, it tends to be ignored for less... subtle aspects of a medium. In this case, you probably focus more on the gameplay and flow of a story rather than the feel or idea the game was trying to represent.imahobbit4062 said:So because I'm 16 I can't have a valid opinion?II2 said:Born 1994. Yep.imahobbit4062 said:Seeing as how I completely hated the poor excuse of a game that was the first one, I don't see me liking this.
The first was horrible due to a number of things.
First off was the combat, Bioshock featured some truly horrible shooting mechanics. Second was the story, people go on and on about how Bioshock had such an amazing story. It focused way to much on Audio Logs than the actual story at hand, then they forced hypnotism down our throats when we met Andrew Ryan. The game was just one long arse fetch quest, then an annoying escort mission before the last boss.
See? 16 year olds can have opinions as well.
Seen a lot of people bring this up but can you point out any examples of bioshock 2 retconing anythingPatton662 said:They should have changed the theme after the first game, the second one should have RetCon as it's subtitle.
Flying city of the beginning of the 20th century sure looks like it could be interesting.
Cheers, saved me a load of typing.grimsprice said:Of course 16 year olds can have an opinion. Most of them do.... his point i think is that you haven't exactly settled down out of your testosterone induced growth phase. Blame biology, not me. As such, generally, people your age tend not to perceive when someone is trying to get a complex idea across through a medium that isn't usually conducive to grand philosophizing. When people your age do pick up on it, it tends to be ignored for less... subtle aspects of a medium. In this case, you probably focus more on the gameplay and flow of a story rather than the feel or idea the game was trying to represent.imahobbit4062 said:So because I'm 16 I can't have a valid opinion?II2 said:Born 1994. Yep.imahobbit4062 said:Seeing as how I completely hated the poor excuse of a game that was the first one, I don't see me liking this.
The first was horrible due to a number of things.
First off was the combat, Bioshock featured some truly horrible shooting mechanics. Second was the story, people go on and on about how Bioshock had such an amazing story. It focused way to much on Audio Logs than the actual story at hand, then they forced hypnotism down our throats when we met Andrew Ryan. The game was just one long arse fetch quest, then an annoying escort mission before the last boss.
See? 16 year olds can have opinions as well.
If i was to make a wild stab in the dark, i'd say you probably enjoy games more along the lines of COD-MW2, Halo, GTA4, Assassins Creed... maybe Mass Effect? things like that.
His point was to find out if your opinion of Bioshock was based on your age (which it probably is) or stupidity. Which it isn't. Don't take it as an offense, he's just looking for answers.
I do not believe I have ever wanted to strike someone like this before. Anyways.imahobbit4062 said:Seeing as how I completely hated the poor excuse of a game that was the first one, I don't see me liking this.
ARISE YE THREAD LONG SINCE DEAD, AND HAUNT THE FORUM FROM WHENCE YOU WERE CREATED.planet.tyler said:the game looks great, but they all do these days so it's not much to go by, as far as I'm concerned, no big daddy, no little sister and no rapture = no bioshock. They should have got ahold of a SPINE and named it independantly, the fact that they felt the need to tie it to bioshock in name suggests that they themselves don't really have much faith in it. If I do play this game it won't be because they have slapped the bioshock name on it.
The skyhook is mechanic that lets you travel from platform to platform. Also it allows for a new philosophy look that you can't see in Rapture. Rapture was ment to be an example of the 'perfect' civilization gone wrong. The new city is supposed to explore the theme of patriotism gone wrong or overboard. Also it allows for a new feeling to set in. Rapture always had a dark, dank vibe going for it but you can only revisit that so often. The new city is brighter but also danger around every corner. vibe going for it. I mean a city you could fall of at anytime? Pretty scary. Sorry if this has been posted already.i7omahawki said:It looks like its got potential, though I did note a couple of things:
Changing the scenery completely, could suggest they got a bit desperate with ideas for Rapture, so they just through in something else "Uh, what about if its in the air instead of in the sea???".
Or, it could mean that they have some vision or story to go along with this new airbourne city, or a gameplay mechanic they developed which would've been restricted in Rapture, but is perfect for a floating city.
So, theres various ways to take the change in location, could be bad, could be good, but I would say that it definately has potential as a concept, even if I'd like to have uncovered more stuff from Rapture's history. (Some fans are speculating that the floating city becomes Rapture, which while it would be neat to see its history in this way, just kind of seems too obvious to be shocking in the game.)
But the thing is, Bioshock was never supposed to be all about Rapture, Little Sisters, Big Daddies, or any other superficial feature; it was always supposed to be about the themes of transhumanism and utopia gone wrong, which is a legacy that Infinite is looking to continue. Bioshock 2 being set in Rapture again was the start of a false trend, and it set up false expectations of what the Bioshock name is supposed to be about. They're not just trying to cash in on the Bioshock name. If anything, Bioshock: Infinite is the real sequel to the first Bioshock, especially since, unlike Bioshock 2, it's actually being made by the same team and lead designer as the first one.planet.tyler said:the game looks great, but they all do these days so it's not much to go by, as far as I'm concerned, no big daddy, no little sister and no rapture = no bioshock. They should have got ahold of a SPINE and named it independantly, the fact that they felt the need to tie it to bioshock in name suggests that they themselves don't really have much faith in it. If I do play this game it won't be because they have slapped the bioshock name on it.