JamesStone said:No, no, no no no no no. If you can´t understand the hidden meaning behind Mass Effect 1 and 2 about society I´m not gonna be the one to explain it. I´ll just say this: you can make a good story out of anything, as MovieBob once said. The big deal is not the actual point of the story (big giant squid robots gonna crush Earth, we stop them bang bang), but the layers of complexity hidden behind the game itself. Almost every Bioware game has this characteristic that makes them one of the best companies in the market in terms of complex storytelling.
Mass Effect's story had the deeply woven integral thread of racism, but the problem is that it was equal prevalent from both sides, and a lot more drastic from the aliens, and yet everyone still looks down on the humans because they represent white people. It could be argued that this is a satire on modern society of minorities "getting back" at white people for years and years of racism, as they fail to realize that it's still racism them selves. But in Mass Effect the "Paragon" options are still Shepard siding with the Aliens, so that goes out the window. Honestly the Illusive Man is the only person in the galaxy who knows what's going on, the only one who figured out that all Shepard's "paragon" actions condemn humanity to an existence of "taken' it" from the aliens, just because they don't like us. Which no one ever refers to as "wrong". You're a worse person if you didn't give the Illusive Man the baby reaper.
That's also not the point that was really being made here.
The problem is that the only thing Bioware has done to make us (The player) want to see Shepard succeed is to put the entire universe in his/her hands alone. That's the big problem with how Bioware tells stories the answer to "Why do I care?" is always "Because everything will get fucked up if you don't." There's no personal motivation involved. It's altruism on so grand a scale that you'd have to see it through to completion even if you picked all the Dickheadest options. Bioware is incapable of delivering a personal narrative with out railroading the serious choices into one way situations (Why Dragon Age 2 sucked)
Do you mean write a better version of a Bioware story? or just a novel? The thing about game stories like that is that they have to have such a broad goal so the protagonist's personality doesn't interfere with completion. Any Bioware stile game has to have a bad story unless it gets narrowed down to a more personal objective, then in that case every action you choose will have to effect the every subsequent choice you make.And you know what? If you are in such a big previligied position to insult professional writers and everyone that appreciates their stories and maybe the stories' actual meaning, write something yourself. And I´m not talking about a summary of the plot or some text saying "you´ll have epic decisions like (random case most likely Good 'r Evil cliché)", I´m talking about a great complex story. And you don´t have to show it to me, just go on and try to publish it. Let´s see how good it will go.
Take Dragon Age 2 for example. If your Hawke's personality made it so he didn't care about getting out of Lowtown why did you even go on the expedition in the first place?
If Hawke wanted to side with the Arishok why did you have to kill him?
And in Act 3 no matter who sides with what you have to kill the mages and the templars. The story is a mess. None of that had to happen depending on how you played. but it didn't matter.
Lots of work for a good story with a customizable protagonist, less work for a bad story with a customizable protagonist. If you don't have to account for the choices of the players you could write a masterpiece (relatively) easily.