Poll: Blunt or Bladed weapons?

Nieroshai

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I love blades, you could even say I'm obsessed. BUT it depends on the scenario. Up against a chainmail wearer, I'd use a greatsword. Up against a plate wearer, I'd use a flanged mace. a good dagger is always useful agaunst all armor types because the pointy end goes between gaps, but I'd need the skill to get that close.
 

Nieroshai

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Treblaine said:
Jamaicob5 said:
In RPGs, do you like using daggers, swords or claymores? Or do you like using Hammers, Maces and Axes?
RPG or any scenario: blades.

Blunt objects are for simians, blades are inherently superior.
Flanged maces are excellent against opponents in plate suits for a few reasons:
1. Impact stuns, the heavier the object the better, because the metal will transfer the shock to the body.
2. A flanged mace will heavily indent armor, inhibiting movement and with a good chest shot break ribs or at least make breathing MUCH harder.
3. Blades have little luck getting through full plate
4. Head shot = goodnight
5. With a plated opponent the entire POINT of fighting them to begin with is to get them on the ground and slip a dagger into the left armpit.

Otherwise, it really is semantics, whether you'd rather cut or smash. Different tools for different jobs.
 

TheIronRuler

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The purpose of blades is to stab, and with swords it is the same - to thrust it into the body of the opponent. You don't slice opponents, remove the deadspace understanding of chopping limbs - you wanted to end the fight as fast as possible, so you stab the bloke.
He won't die instantly but the shock of the penetration will bring him down and he'll bleed to death, usually.
With blunt you'd need to get close and strike at a very limited set of targets on the body. With a blade you can cut a main artery and walk away.
 

Treblaine

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Nieroshai said:
Treblaine said:
RPG or any scenario: blades.
Flanged maces are excellent against opponents in plate suits for a few reasons:
1. Impact stuns, the heavier the object the better, because the metal will transfer the shock to the body.
2. A flanged mace will heavily indent armor, inhibiting movement and with a good chest shot break ribs or at least make breathing MUCH harder.
3. Blades have little luck getting through full plate
4. Head shot = goodnight
5. With a plated opponent the entire POINT of fighting them to begin with is to get them on the ground and slip a dagger into the left armpit.

Otherwise, it really is semantics, whether you'd rather cut or smash. Different tools for different jobs.
Well I happen to know quite a bit about chest injuries as I am a Radiographer, a broken rib is not a serious problem. It's actually illegal for doctors to request a chest x-ray to diagnose a broken rib as it is so trivial the minuscule radiation exposure isn't justified.

The ONLY way breaking ribs is going to actual inhibit your fighting ability is a "flail chest" that is when several parallel ribs are broken in TWO places, so you effectively have an area of the chest that is completely disconnected. Look it up, as the explanation gets more complex from there. Now crush injuries like even from being run over by a truck don't even cause this, flail chest generally only appear with very high energy incidents like explosions, high speed car crashes, bullet wounds with ballistic armour.

The thing here is speed, velocity, not force.

I say blade as I have seen how critical penetrating wounds are, how they completely destroy the body's ability to function and are so hard to treat.

When it comes to plate armour, I will say any weight of the swinging end would fare far better if it was shaped to be a penetrating spike than a flat/rounded for mere impact.

Because plate armour does a very GOOD job of dissipating the energy of impacts, it spreads the force over a wide area, has a bit of elastic give and deformation. It's analogous the the difference between being hit by the board side of a shovel compared to a baseball bat that has the same head weight.

Penetrating spikes have the advantage in stabbing through the best plate armour as:
-a conical spike is inherently stronger than a thin plate
-it is also easier to heat/treat a spike to be stronger/harder than plate.
-armour cannot be that strong as it must be thin and can't be of such exotic metal as you have to cover large parts of body, while spike uses only a fraction of the metal.

Crush wounds are a doddle.

Penetrating bleeding wounds are a nightmare, doubly so if you can't put pressure on the wound for plate armour in the way.

Look at the historical era when plate armour became common, the pike became a popular weapon with it's instrumental feature being a short sturdy spike for punching through armour.


Far more broadly, if you have a projectile it is far better to engineer it to impart its energy by penetrating armour than trying to transfer energy through the armour by shockwaves.
 

Valkyrie101

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Elamdri said:
rokkolpo said:
EDIT: Also, like the guy above me said, axes are not blunt. Even though Oblivion tells you it is.
They are not.
I NEVER got that in that game. Confused the hell out of me.
The reasoning was that although they are technically sharp, bladed weapons, the techniques of using one resemble more closely blunt weapons. So when it comes to skill, an axe is closer to a blunt weapon than a sword.
 

Elamdri

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Valkyrie101 said:
Elamdri said:
rokkolpo said:
EDIT: Also, like the guy above me said, axes are not blunt. Even though Oblivion tells you it is.
They are not.
I NEVER got that in that game. Confused the hell out of me.
The reasoning was that although they are technically sharp, bladed weapons, the techniques of using one resemble more closely blunt weapons. So when it comes to skill, an axe is closer to a blunt weapon than a sword.
Ah, makes sense.
 

Scorpianhead

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None of the above I choose a chainsaw. That I get with a mod.

Failing that a claymore is a great weapon to kill and maim with.