Doom972 said:
Jandau said:
Actually, it comes down to Tank, Damage and Healer. And of those three I'm usually the Tank.
Damage is usually split to two different classes: DPS and AOE.
There's the Tank (Warrior), DPS (Rogue), AOE (Mage), and Healer (Cleric). Basically the classic D&D classes put into more generic terms.
agreed, it does seem to always come down to 'glass-cannon' Nuker (Mage DPS), sniper (rougish/arrow-wielding DPS), Tanker, and healer...
me personally, i hate this 'limitation', i like doing my own thing so i get good at doing all of them or have a kind of balance, but if i have to part i much prefer a Tanker, as the 'job' is very simple, piss everything off so it attacks you... the only thing i need then is a competent healer (usually my brother) and some DPS not stupid enough to over-aggro themselves and kill all the adds so we can off the boss... its the later two reason i don't 'group' much, as i usually end up with that Healer that doesn't want to HEAL and DPS guys that are over-attacking and i can't aggro cause they already pissed the monsters off too much...
so yea... Hybrid for me... i'm tired of these 'confining' classes anyway...