Making a fun game is the single most easiest thing any game developer needs to do. This is due to the fact everyone has a different interpretation of fun. Some people think bungie jumping is fun, despite the fact that it should be renamed to virtual suicide. Some people think cricket is fun, even though it is a game that includes rules for 'day-long' test matches. Some people think math is fun, but this might be an urban legend. Even Fire Warrior, a mediocre FPS by everyone's standards, can be at time's fun, especially when you get your hands on the melta cannon.
I am also one of those strange alien beings who find moomorpugers fun. All of the grinding gives me time to think, an activity I enjoy immensly. Of course, that doesn't mean I want a game where I grind for infinity, and it had better have some damn good combat if it knows what's good for it.
Also, Mr. Zombie, no offense, but the game you just described ranks up on the same level of attainability as moving the universe to a warmer dimension.
I am also one of those strange alien beings who find moomorpugers fun. All of the grinding gives me time to think, an activity I enjoy immensly. Of course, that doesn't mean I want a game where I grind for infinity, and it had better have some damn good combat if it knows what's good for it.
Also, Mr. Zombie, no offense, but the game you just described ranks up on the same level of attainability as moving the universe to a warmer dimension.