Raso719 said:
So then selling a used car to a friend should also be illegal. I mean poor Ford, they don't get a cut when when I sell my old Contour SVT.
But your friend also isn't getting a
brand new car. He's not getting the exact same product you got, at the exact same quality. Cars, clothes, and other material goods depreciate. The right to sell them used is meant to allow the owner to recuperate some of the remaining value.
Games don't depreciate. If I buy an old copy of some Mario game, Mario isn't older and slower. So someone selling a used game is able to offer the
exact same product, but always at a lower price because they don't have to pay to manufacture or ship it. This forces game companies to compete with
their own product, which simply can't be done.
This isn't like cars. When Ford tries to sell a
new Contour SVT, they can say, "It's new." They may even be able to say, "It's new
and it has a warranty for X miles or years." But if the used market for cars was like the one for games, this would be like CarStop saying, "We can sell you the exact same car, in the exact same condition, with all the exact same features, but at half the price."
All that game publishers are trying to do is ensure that their
new product is more valuable than their
used product. It has nothing to do with the quality of the product, so simply asking them to make "better games" accomplishes nothing--the quality of new and used games are effectively identical.
The game industry isn't special. There's this notion that just because the products are intangible they you can some how hold supreme control over them and give them special privileges.
Special? No. "Supreme control?" Of course not. But it
is different. And that
does mean they should be allowed to try different ways to encourage new sales, by ensuring that a new product is more valuable than a used product.
Just like with every tangible good ever sold.
You know what? If want people to stop buying used games make the games you sell so good people keep them.
You assume the only possible reason people sell games is that they were "bad." I've finished some really great games. And while they were great, I figured I probably wouldn't play through them again. So I sold/traded them. It says nothing about the quality of the game. In fact, if the game were such poor quality, I doubt people would be buying it used, either, so it wouldn't be an issue.
ves towards selling the game back to the publisher or developer rather than a 3rd party. There are all sorts of ways to go about this that don't screw the consumer over it's just more profitable to screw the consumer and treat them as a lesser party than it is to have a mutual respect for each other.
How is the customer being "screwed," exactly? And I'm not asking rhetorically. I really want to know, from your perspective, how this "screws over" the customer.
You say they're treated like a "lesser party."
They are. If you buy a game used, you're not a customer of the publisher. You're a customer of the guy you bought the used game from. The publisher has no reason to treat you like a customer, because they have earned
no money from you... so what do they have to lose? Your "business?"
Why should you get 100% of a new product, when you're not paying 100% of the new price? That's not asking to be treated as an equal party. That's asking for
new customers to be treated like a "lesser party." You want
them to pay full price for a game, so that you can then pay less for the exact same game. No depreciation whatsoever.
More on cars: If you go to a used car lot, and they're charging
almost new prices, would you buy from them? Or would you go somewhere charging
used prices for used cars? Gamestop buys up these used copies, and then sells them for just
five dollars less than new. If
anyone is "cheating" you, it's them--they could sell you that copy at
half price and still be making out like bandits.