ecoho said:
you sir have truly never played a bad game if all you listing are those that were at worse lack luster (except remember me that was just plain awful)
Pure trash of the games does not have the weight of it's name, other ingame features, marketing or popularity on it's shoulders. When a new pointless movie adaptation game comes out and is shit - it's nothing unexpected, it's only the natural course of action. If I see a rather bad game AAA instead of a promised revelation and it's a pretender for GOTY - than I see the world going mad.
Remember - Daikatana is also far from the actually worst shooter ever made. The thing is - it was a bad game by JOHN MOTHAFUCKING ROMERO!
Gundam GP01 said:
I never really had any trouble with it. Are you sure it's bad, or is it that you're just bad at it?
You're assuming a lot. No amount of perfecting makes it any less awful. It's combines targeting-based damaging system with wonky console controls, glacier movement, slow and random attack animations and worst of all -
D-D-D-D-D-D-D-D-DAMAGE SPONGES. Say what you will about TW1, but at least it's simplistic combat system flowed greatly - Geralt was mobile, agile and player controlled the way combat developed. A fool cuts you out? Salto over a bastard! Enemies surround you from every side? Make two group-style combinations to throw them off, cst Aard on one side of them to get those on their asses and switch to quick style to finish of that fool that dares to start channeling an attack. Somewhat ARPG-ish, but still natural and free-flowing.
TW2? No matter how far I played, what signs got and how many skillpoints sunk in combat - it still remainded the fucking same. Roll-roll-roll-STAB-roll-roll-roll-fail a STAB because Geralt chose the worst animation possible-roll-roll-roll-roll-fail a stab because another enemy came in front of the targeted one and of course your blade and the non-targeted enemies are considered existing in different realities. Or you could play an endless line of glorified QTEs in form of riposte counters and their coming ones... Only it's actually far more repetitive than TW1's rather repetitive combat and absolutely does not work if enemies are coming from more than one direction. So, ROLLING TIME!
I just refuse to give a pass to this peace of shit in the world where good TPA combat exists.
>Git gewd!
I kick ass in Mount & Blade and Dark Souls, and there is no way this fart of a combat system is any way more complex or deep. It's simply VERY bad, especially compared to those two.
Dr. McD said:
Also, this gentlemen knows what he's talking about.